//------------------------------------------------- private void HighlightSelected(TeleportMarkerBase hitTeleportMarker) { if (pointedAtTeleportMarker != hitTeleportMarker) //Pointing at a new teleport marker { if (pointedAtTeleportMarker != null) { pointedAtTeleportMarker.Highlight(false); } if (hitTeleportMarker != null) { hitTeleportMarker.Highlight(true); prevPointedAtPosition = pointedAtPosition; PlayPointerHaptic(!hitTeleportMarker.locked); PlayAudioClip(reticleAudioSource, goodHighlightSound); loopingAudioSource.volume = loopingAudioMaxVolume; } else if (pointedAtTeleportMarker != null) { PlayAudioClip(reticleAudioSource, badHighlightSound); loopingAudioSource.volume = 0.0f; } } else if (hitTeleportMarker != null) //Pointing at the same teleport marker { if (Vector3.Distance(prevPointedAtPosition, pointedAtPosition) > 1.0f) { prevPointedAtPosition = pointedAtPosition; PlayPointerHaptic(!hitTeleportMarker.locked); } } }
public void TryTeleportPlayerToGodPosition() { //if (visible && !teleporting) //{ //Pointing at an unlocked teleport marker teleportingToMarker = godPosition; pointedAtTeleportMarker = godPosition; pointedAtPosition = godPosition.transform.position; globalScaleOnTeleport = globalScaleOnTeleportToMeta; lhand.Deactivate_sword(); rhand.Deactivate_sword(); rhand.DetachObject(rhand.currentAttachedObject); lhand.DetachObject(lhand.currentAttachedObject); if (godPosition.facingDirection != null) { player.trackingOriginTransform.rotation = godPosition.facingDirection.rotation; } InitiateTeleportFade(); CancelTeleportHint(); }
//------------------------------------------------- private void ShowPointer(Hand newPointerHand, Hand oldPointerHand) { if (!visible) { pointedAtTeleportMarker = null; pointerShowStartTime = Time.time; visible = true; meshFading = true; teleportPointerObject.SetActive(false); teleportArc.Show(); foreach (TeleportMarkerBase teleportMarker in teleportMarkers) { if (teleportMarker.markerActive && teleportMarker.ShouldActivate(player.feetPositionGuess)) { teleportMarker.gameObject.SetActive(true); teleportMarker.Highlight(false); } } startingFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; movedFeetFarEnough = false; if (onDeactivateObjectTransform.gameObject.activeSelf) { onDeactivateObjectTransform.gameObject.SetActive(false); } onActivateObjectTransform.gameObject.SetActive(true); loopingAudioSource.clip = pointerLoopSound; loopingAudioSource.loop = true; loopingAudioSource.Play(); loopingAudioSource.volume = 0.0f; } if (oldPointerHand) { if (ShouldOverrideHoverLock()) { //Restore the original hovering interactable on the hand if (originalHoverLockState == true) { oldPointerHand.HoverLock(originalHoveringInteractable); } else { oldPointerHand.HoverUnlock(null); } } } pointerHand = newPointerHand; if (visible && oldPointerHand != pointerHand) { PlayAudioClip(pointerAudioSource, pointerStartSound); } if (pointerHand) { pointerStartTransform = GetPointerStartTransform(pointerHand); if (pointerHand.currentAttachedObject != null) { allowTeleportWhileAttached = pointerHand.currentAttachedObject.GetComponent <AllowTeleportWhileAttachedToHand>(); } //Keep track of any existing hovering interactable on the hand originalHoverLockState = pointerHand.hoverLocked; originalHoveringInteractable = pointerHand.hoveringInteractable; if (ShouldOverrideHoverLock()) { pointerHand.HoverLock(null); } pointerAudioSource.transform.SetParent(pointerStartTransform); pointerAudioSource.transform.localPosition = Vector3.zero; loopingAudioSource.transform.SetParent(pointerStartTransform); loopingAudioSource.transform.localPosition = Vector3.zero; } }
//------------------------------------------------- private void UpdatePointer() { Vector3 pointerStart = pointerStartTransform.position; Vector3 pointerEnd; Vector3 pointerDir = pointerStartTransform.forward; bool hitSomething = false; bool showPlayAreaPreview = false; Vector3 playerFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; Vector3 arcVelocity = pointerDir * arcDistance; TeleportMarkerBase hitTeleportMarker = null; //Check pointer angle float dotUp = Vector3.Dot(pointerDir, Vector3.up); float dotForward = Vector3.Dot(pointerDir, player.hmdTransform.forward); bool pointerAtBadAngle = false; if ((dotForward > 0 && dotUp > 0.75f) || (dotForward < 0.0f && dotUp > 0.5f)) { pointerAtBadAngle = true; } //Trace to see if the pointer hit anything RaycastHit hitInfo; teleportArc.SetArcData(pointerStart, arcVelocity, true, pointerAtBadAngle); if (teleportArc.DrawArc(out hitInfo)) { hitSomething = true; hitTeleportMarker = hitInfo.collider.GetComponentInParent <TeleportMarkerBase>(); } if (pointerAtBadAngle) { hitTeleportMarker = null; } HighlightSelected(hitTeleportMarker); if (hitTeleportMarker != null) //Hit a teleport marker { if (hitTeleportMarker.locked) { teleportArc.SetColor(pointerLockedColor); #if (UNITY_5_4) pointerLineRenderer.SetColors(pointerLockedColor, pointerLockedColor); #else pointerLineRenderer.startColor = pointerLockedColor; pointerLineRenderer.endColor = pointerLockedColor; #endif destinationReticleTransform.gameObject.SetActive(false); } else { teleportArc.SetColor(pointerValidColor); #if (UNITY_5_4) pointerLineRenderer.SetColors(pointerValidColor, pointerValidColor); #else pointerLineRenderer.startColor = pointerValidColor; pointerLineRenderer.endColor = pointerValidColor; #endif destinationReticleTransform.gameObject.SetActive(hitTeleportMarker.showReticle); } offsetReticleTransform.gameObject.SetActive(true); invalidReticleTransform.gameObject.SetActive(false); pointedAtTeleportMarker = hitTeleportMarker; pointedAtPosition = hitInfo.point; if (showPlayAreaMarker) { //Show the play area marker if this is a teleport area TeleportArea teleportArea = pointedAtTeleportMarker as TeleportArea; if (teleportArea != null && !teleportArea.locked && playAreaPreviewTransform != null) { Vector3 offsetToUse = playerFeetOffset; //Adjust the actual offset to prevent the play area marker from moving too much if (!movedFeetFarEnough) { float distanceFromStartingOffset = Vector3.Distance(playerFeetOffset, startingFeetOffset); if (distanceFromStartingOffset < 0.1f) { offsetToUse = startingFeetOffset; } else if (distanceFromStartingOffset < 0.4f) { offsetToUse = Vector3.Lerp(startingFeetOffset, playerFeetOffset, (distanceFromStartingOffset - 0.1f) / 0.3f); } else { movedFeetFarEnough = true; } } playAreaPreviewTransform.position = pointedAtPosition + offsetToUse; showPlayAreaPreview = true; } } pointerEnd = hitInfo.point; } else //Hit neither { destinationReticleTransform.gameObject.SetActive(false); offsetReticleTransform.gameObject.SetActive(false); teleportArc.SetColor(pointerInvalidColor); #if (UNITY_5_4) pointerLineRenderer.SetColors(pointerInvalidColor, pointerInvalidColor); #else pointerLineRenderer.startColor = pointerInvalidColor; pointerLineRenderer.endColor = pointerInvalidColor; #endif invalidReticleTransform.gameObject.SetActive(!pointerAtBadAngle); //Orient the invalid reticle to the normal of the trace hit point Vector3 normalToUse = hitInfo.normal; float angle = Vector3.Angle(hitInfo.normal, Vector3.up); if (angle < 15.0f) { normalToUse = Vector3.up; } invalidReticleTargetRotation = Quaternion.FromToRotation(Vector3.up, normalToUse); invalidReticleTransform.rotation = Quaternion.Slerp(invalidReticleTransform.rotation, invalidReticleTargetRotation, 0.1f); //Scale the invalid reticle based on the distance from the player float distanceFromPlayer = Vector3.Distance(hitInfo.point, player.hmdTransform.position); float invalidReticleCurrentScale = Util.RemapNumberClamped(distanceFromPlayer, invalidReticleMinScaleDistance, invalidReticleMaxScaleDistance, invalidReticleMinScale, invalidReticleMaxScale); invalidReticleScale.x = invalidReticleCurrentScale; invalidReticleScale.y = invalidReticleCurrentScale; invalidReticleScale.z = invalidReticleCurrentScale; invalidReticleTransform.transform.localScale = invalidReticleScale; pointedAtTeleportMarker = null; if (hitSomething) { pointerEnd = hitInfo.point; } else { pointerEnd = teleportArc.GetArcPositionAtTime(teleportArc.arcDuration); } //Debug floor if (debugFloor) { floorDebugSphere.gameObject.SetActive(false); floorDebugLine.gameObject.SetActive(false); } } if (playAreaPreviewTransform != null) { playAreaPreviewTransform.gameObject.SetActive(showPlayAreaPreview); } if (!showOffsetReticle) { offsetReticleTransform.gameObject.SetActive(false); } destinationReticleTransform.position = pointedAtPosition; invalidReticleTransform.position = pointerEnd; onActivateObjectTransform.position = pointerEnd; onDeactivateObjectTransform.position = pointerEnd; offsetReticleTransform.position = pointerEnd - playerFeetOffset; reticleAudioSource.transform.position = pointedAtPosition; pointerLineRenderer.SetPosition(0, pointerStart); pointerLineRenderer.SetPosition(1, pointerEnd); }
void UpdatePointer() { Vector3 pointerStart = player.rightHand.transform.position; Vector3 pointerDir = player.rightHand.transform.forward; Vector3 playerFeetOffset = player.transform.position - player.feetPositionGuess; bool hitSomething = false; Vector3 arcVelocity = pointerDir * arcDistance; TeleportMarkerBase hitTeleportMarker = null; bool pointerAtBadAngle = PointerAtBadAngle(pointerDir); //Trace to see if the pointer hit anything teleportArc.SetArcData(pointerStart, arcVelocity, true, pointerAtBadAngle); RaycastHit hit; Vector3 hit_point = Vector3.zero; if (teleportArc.DrawArc(out hit, traceLayerMask)) { hitSomething = true; hitTeleportMarker = hit.collider.GetComponentInParent <TeleportMarkerBase>(); } HighlightSelected(pointerAtBadAngle ? null : hitTeleportMarker); if (pointerAtBadAngle) { teleportArc.SetColor(pointerInvalidColor); } else { if (hitTeleportMarker != null) { if (hitTeleportMarker.locked) { SetArcColor(pointerLockedColor); } else { SetArcColor(pointerValidColor); } } else { //check validity of position SetArcColor(pointerValidColor); } } if (hitTeleportMarker != null) //Hit a teleport marker { potential_teleport_point = hitTeleportMarker.transform.position; potential_teleport_valid = !pointerAtBadAngle && !hitTeleportMarker.locked; } else //Hit neither { potential_teleport_point = hitSomething ? hit.point : teleportArc.GetArcPositionAtTime(teleportArc.arcDuration); potential_teleport_valid = !pointerAtBadAngle; } SetReticleActive(pointerAtBadAngle, potential_teleport_point, hitTeleportMarker != null); pointerLineRenderer.SetPosition(0, pointerStart); pointerLineRenderer.SetPosition(1, potential_teleport_point); }
// Token: 0x060021FC RID: 8700 RVA: 0x000A7F0C File Offset: 0x000A610C private void UpdatePointer() { Vector3 position = this.pointerStartTransform.position; Vector3 forward = this.pointerStartTransform.forward; bool flag = false; bool active = false; Vector3 vector = this.player.trackingOriginTransform.position - this.player.feetPositionGuess; Vector3 velocity = forward * this.arcDistance; TeleportMarkerBase teleportMarkerBase = null; float num = Vector3.Dot(forward, Vector3.up); float num2 = Vector3.Dot(forward, this.player.hmdTransform.forward); bool flag2 = false; if ((num2 > 0f && num > 0.75f) || (num2 < 0f && num > 0.5f)) { flag2 = true; } this.teleportArc.SetArcData(position, velocity, true, flag2); RaycastHit raycastHit; if (this.teleportArc.DrawArc(out raycastHit)) { flag = true; teleportMarkerBase = raycastHit.collider.GetComponentInParent <TeleportMarkerBase>(); } if (flag2) { teleportMarkerBase = null; } this.HighlightSelected(teleportMarkerBase); Vector3 vector2; if (teleportMarkerBase != null) { if (teleportMarkerBase.locked) { this.teleportArc.SetColor(this.pointerLockedColor); this.pointerLineRenderer.startColor = this.pointerLockedColor; this.pointerLineRenderer.endColor = this.pointerLockedColor; this.destinationReticleTransform.gameObject.SetActive(false); } else { this.teleportArc.SetColor(this.pointerValidColor); this.pointerLineRenderer.startColor = this.pointerValidColor; this.pointerLineRenderer.endColor = this.pointerValidColor; this.destinationReticleTransform.gameObject.SetActive(teleportMarkerBase.showReticle); } this.offsetReticleTransform.gameObject.SetActive(true); this.invalidReticleTransform.gameObject.SetActive(false); this.pointedAtTeleportMarker = teleportMarkerBase; this.pointedAtPosition = raycastHit.point; if (this.showPlayAreaMarker) { TeleportArea teleportArea = this.pointedAtTeleportMarker as TeleportArea; if (teleportArea != null && !teleportArea.locked && this.playAreaPreviewTransform != null) { Vector3 b = vector; if (!this.movedFeetFarEnough) { float num3 = Vector3.Distance(vector, this.startingFeetOffset); if (num3 < 0.1f) { b = this.startingFeetOffset; } else if (num3 < 0.4f) { b = Vector3.Lerp(this.startingFeetOffset, vector, (num3 - 0.1f) / 0.3f); } else { this.movedFeetFarEnough = true; } } this.playAreaPreviewTransform.position = this.pointedAtPosition + b; active = true; } } vector2 = raycastHit.point; } else { this.destinationReticleTransform.gameObject.SetActive(false); this.offsetReticleTransform.gameObject.SetActive(false); this.teleportArc.SetColor(this.pointerInvalidColor); this.pointerLineRenderer.startColor = this.pointerInvalidColor; this.pointerLineRenderer.endColor = this.pointerInvalidColor; this.invalidReticleTransform.gameObject.SetActive(!flag2); Vector3 toDirection = raycastHit.normal; if (Vector3.Angle(raycastHit.normal, Vector3.up) < 15f) { toDirection = Vector3.up; } this.invalidReticleTargetRotation = Quaternion.FromToRotation(Vector3.up, toDirection); this.invalidReticleTransform.rotation = Quaternion.Slerp(this.invalidReticleTransform.rotation, this.invalidReticleTargetRotation, 0.1f); float num4 = Util.RemapNumberClamped(Vector3.Distance(raycastHit.point, this.player.hmdTransform.position), this.invalidReticleMinScaleDistance, this.invalidReticleMaxScaleDistance, this.invalidReticleMinScale, this.invalidReticleMaxScale); this.invalidReticleScale.x = num4; this.invalidReticleScale.y = num4; this.invalidReticleScale.z = num4; this.invalidReticleTransform.transform.localScale = this.invalidReticleScale; this.pointedAtTeleportMarker = null; if (flag) { vector2 = raycastHit.point; } else { vector2 = this.teleportArc.GetArcPositionAtTime(this.teleportArc.arcDuration); } if (this.debugFloor) { this.floorDebugSphere.gameObject.SetActive(false); this.floorDebugLine.gameObject.SetActive(false); } } if (this.playAreaPreviewTransform != null) { this.playAreaPreviewTransform.gameObject.SetActive(active); } if (!this.showOffsetReticle) { this.offsetReticleTransform.gameObject.SetActive(false); } this.destinationReticleTransform.position = this.pointedAtPosition; this.invalidReticleTransform.position = vector2; this.onActivateObjectTransform.position = vector2; this.onDeactivateObjectTransform.position = vector2; this.offsetReticleTransform.position = vector2 - vector; this.reticleAudioSource.transform.position = this.pointedAtPosition; this.pointerLineRenderer.SetPosition(0, position); this.pointerLineRenderer.SetPosition(1, vector2); }
} // 0x0000000180EF04F0-0x0000000180EF0B00 private void HighlightSelected(TeleportMarkerBase hitTeleportMarker) { } // 0x0000000180EEDAC0-0x0000000180EEDE00
//------------------------------------------------- private void ShowPointer(Hand newPointerHand, Hand oldPointerHand) { if (!visible) { pointedAtTeleportMarker = null; pointerShowStartTime = Time.time; visible = true; meshFading = true; teleportPointerObject.SetActive(false); teleportArc.Show(); //MJ20170525 Never disabling teleportPoints for them to be able to detect collision with vision foreach (TeleportMarkerBase teleportMarker in teleportMarkers) { if (teleportMarker.markerActive && teleportMarker.ShouldActivate(player.feetPositionGuess)) { //teleportMarker.gameObject.SetActive( true ); teleportMarker.Highlight(false); // //MJ20170526 Necessary not to have alpha back to maximum temporarily --------------- // individualFullTintAlpha = teleportMarker.gameObject.transform.Find ("teleport_marker_mesh").GetComponent<TeleportVisionController> ().fullTintAlpha; // individualMeshAlphaPercent = teleportMarker.gameObject.transform.Find ("teleport_marker_mesh").GetComponent<TeleportVisionController> ().meshAlphaPercent; // teleportMarker.SetAlpha( individualFullTintAlpha * individualMeshAlphaPercent, individualMeshAlphaPercent ); } } startingFeetOffset = player.trackingOriginTransform.position - player.feetPositionGuess; movedFeetFarEnough = false; if (onDeactivateObjectTransform.gameObject.activeSelf) { onDeactivateObjectTransform.gameObject.SetActive(false); } onActivateObjectTransform.gameObject.SetActive(true); loopingAudioSource.clip = pointerLoopSound; loopingAudioSource.loop = true; loopingAudioSource.Play(); loopingAudioSource.volume = 0.0f; } if (oldPointerHand) { if (ShouldOverrideHoverLock()) { //Restore the original hovering interactable on the hand if (originalHoverLockState == true) { oldPointerHand.HoverLock(originalHoveringInteractable); } else { oldPointerHand.HoverUnlock(null); } } } pointerHand = newPointerHand; if (visible && oldPointerHand != pointerHand) { PlayAudioClip(pointerAudioSource, pointerStartSound); } if (pointerHand) { pointerStartTransform = GetPointerStartTransform(pointerHand); if (pointerHand.currentAttachedObject != null) { allowTeleportWhileAttached = pointerHand.currentAttachedObject.GetComponent <AllowTeleportWhileAttachedToHand>(); } //Keep track of any existing hovering interactable on the hand originalHoverLockState = pointerHand.hoverLocked; originalHoveringInteractable = pointerHand.hoveringInteractable; if (ShouldOverrideHoverLock()) { pointerHand.HoverLock(null); } pointerAudioSource.transform.SetParent(pointerStartTransform); pointerAudioSource.transform.localPosition = Vector3.zero; loopingAudioSource.transform.SetParent(pointerStartTransform); loopingAudioSource.transform.localPosition = Vector3.zero; } }