public InnerGameState(StateSystem system, Input input, PersistantGameData gameData, FontManager fontManager, TextureManager textureManager) { _system = system; _input = input; _gameData = gameData; _fontManager = fontManager; _textureManager = textureManager; OnGameStart(); }
public Level(Input input, TextureManager textureManager, PersistantGameData gameData) { _input = input; _gameData = gameData; _textureManager = textureManager; _background = new ScrollingBackground(textureManager.Get("background")); _background.SetScale(2, 2); _background.Speed = 0.15f; _backgroundLayer = new ScrollingBackground(textureManager.Get("background_layer_1")); _backgroundLayer.Speed = 0.1f; _backgroundLayer.SetScale(2.0, 2.0); _playerCharacter = new PlayerCharacter(_textureManager); }
public GameOverState(PersistantGameData data, StateSystem system, Input input, FontManager fontManager) { _gameData = data; _system = system; _input = input; _fontManager = fontManager; _titleWin = new Text("Complete!", _fontManager.Get("title_font")); _blurbWin = new Text("Congradulations, you won!", _fontManager.Get("general_font")); _titleLose = new Text("Game Over!", _fontManager.Get("title_font")); _blurbLose = new Text("Please try again...", _fontManager.Get("general_font")); FormatText(_titleWin, 300); FormatText(_blurbWin, 200); FormatText(_titleLose, 300); FormatText(_blurbLose, 200); }