private void lnkAdd_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e) { frmAnimatedTile dialog = new frmAnimatedTile(this.map, this.tilesheet); DialogResult result = dialog.ShowDialog(this); if(result == DialogResult.OK) { int tileID = ((dialog.Tile.InitialFrameRect.Y / this.map.TileSize) * this.map.TilesPerRow + dialog.Tile.InitialFrameRect.X); this.map.AnimatedTiles.Add(tileID, dialog.Tile); } this.BuildTileList(); }
private void lstAnimatedTiles_ItemActivate(object sender, EventArgs e) { ListViewItem item = this.lstAnimatedTiles.SelectedItems[0]; var tile = (FrameAnimation)item.Tag; int tileID = ((tile.InitialFrameRect.Y / this.map.TileSize) * this.map.TilesPerRow + tile.InitialFrameRect.X); frmAnimatedTile dialog = new frmAnimatedTile(this.map, this.tilesheet, tile); dialog.ShowDialog(this); int newtileID = ((tile.InitialFrameRect.Y / this.map.TileSize) * this.map.TilesPerRow + tile.InitialFrameRect.X); //// Remove old, add new. Solves problem of automatically creating new dictionary items //// If the key doesn't exist this.map.AnimatedTiles.Remove(tileID); this.map.AnimatedTiles.Add(newtileID, dialog.Tile); this.BuildTileList(); }