protected override void PrepareMajor() { Color color = Color.FromArgb(rand.Next(255), rand.Next(255), rand.Next(255)); Font font = new Font(FontFamily.GenericSansSerif, rand.Next(25, 30)); GameObject obj = new MovableStyle1Object(100.0f, 100.0f, 0.5f, me, "Me", color, font); obj.Tag = TAG_SENTENCE; obj.SpeedX = rand.Next(50, 100) / 200.0f; obj.SpeedY = rand.Next(50, 100) / 200.0f; objects.Add(obj); for (int i = 0; i < MAX_RAINDROPS; i++) { PutRaindrop(false); } StartTimer(); }