コード例 #1
0
        public static V_Object CreateSkeletonPresetAnim(Vector3 position, Material material, UnitAnimType unitAnimType, Vector3 dir, float frameRateMod, Vector3 rotatePrefabDir)
        {
            V_Object instancedObject = CreateSkeleton(position, material);

            V_UnitSkeleton.OnAnimComplete onAnimComplete = delegate(UnitAnim unitAnim) {
                instancedObject.DestroySelf();
            };
            instancedObject.GetLogic <V_UnitAnimation>().PlayAnimForced(unitAnimType, dir, frameRateMod, onAnimComplete, null, null);
            instancedObject.GetLogic <V_IObjectTransform>().SetEulerZ(GetAngleFromVector(rotatePrefabDir));
            return(instancedObject);
        }
コード例 #2
0
        public static V_Object CreateSkeletonPresetAnim(Vector3 position, Material material, UnitAnim unitAnim, float frameRateMod, Vector3 rotatePrefabDir, Vector3 scalePrefab, int sortingOrderOffset)
        {
            V_Object instancedObject = CreateSkeleton(position, material);

            V_UnitSkeleton.OnAnimComplete onAnimComplete = delegate(UnitAnim u) {
                instancedObject.DestroySelf();
            };
            instancedObject.GetLogic <V_IObjectTransform>().GetTransform().GetComponent <CodeMonkey.MonoBehaviours.PositionRendererSorter>().SetOffset(sortingOrderOffset);
            instancedObject.GetLogic <V_UnitAnimation>().PlayAnimForced(unitAnim, frameRateMod, onAnimComplete, null, null);
            instancedObject.GetLogic <V_IObjectTransform>().SetEulerZ(GetAngleFromVector(rotatePrefabDir));
            instancedObject.GetLogic <V_IObjectTransform>().SetScale(scalePrefab);
            return(instancedObject);
        }
コード例 #3
0
        public static List <V_Object> FilterObjectsWithTheseLogicTypes <T>(List <V_Object> objectList)
        {
            List <V_Object> ret = new List <V_Object>();

            for (int i = 0; i < objectList.Count; i++)
            {
                V_Object objectInstance = objectList[i];
                T        logic          = objectInstance.GetLogic <T>();
                if (logic != null)
                {
                    // Contains logic
                    ret.Add(objectInstance);
                }
            }
            return(ret);
        }