public static void Init() { if (isInit) { return; } isInit = true; #if !SILENT Debug.Log("V_Animation.Init " + DATA_LOCATION); #endif System.Threading.Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US"); System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("en-US"); if (DATA_LOCATION == DataLocation.Assets) { Init_Folders(); } else { //UnitAnim.RenameAnimationsInResources(); // Run once when updating resources folder } UVType.Init(); UnitAnim.Init(); UnitAnimType.Init(); }
public static void Init() { if (isInit) { return; } isInit = true; #if !SILENT Debug.Log("V_Animation.Init " + DATA_LOCATION); #endif if (DATA_LOCATION == DataLocation.Assets) { Init_Folders(); } UVType.Init(); UnitAnim.Init(); UnitAnimType.Init(); }
public static void Init() { if (isInit) { return; } isInit = true; #if !SILENT Debug.Log("V_Animation.Init " + DATA_LOCATION); #endif if (DATA_LOCATION == DataLocation.Assets) { Init_Folders(); } else { //UnitAnim.RenameAnimationsInResources(); // Run once when updating resources folder } UVType.Init(); UnitAnim.Init(); UnitAnimType.Init(); }