コード例 #1
0
ファイル: SplineBuffer.cs プロジェクト: eps696/VVVV.Packs.OSC
		public Spline(bool hasInputBuffer)
		{
			if (hasInputBuffer)
			{
				inputBuffer = new Spline(false);
			}
		}
コード例 #2
0
ファイル: SplineBuffer.cs プロジェクト: eps696/VVVV.Packs.OSC
        public bool Process(List<string> addressList, ArrayList values, Matrix4x4 transform)
        {
            this.Address = addressList[0];

            var localAddress = new List<string>(addressList);
            localAddress.RemoveAt(0);

            if (localAddress.Count > 0)
            {
                switch (localAddress[0])
                {
                    case "begin":
                        this.inputBuffer = new Spline(false);
						this.inputBuffer.Address = this.Address;
                        break;
                    case "end":
                        this.Position = new Vector3D(this.inputBuffer.Position);
                        this.Vertices = new List<Vector3D>(this.inputBuffer.Vertices);
                        this.Color = new RGBAColor();
						this.Color.R = this.inputBuffer.Color.R;
						this.Color.G = this.inputBuffer.Color.G;
						this.Color.B = this.inputBuffer.Color.B;
						this.Color.A = this.inputBuffer.Color.A;
						this.UserData = new List<UserDataEntry>(inputBuffer.UserData);
                        this.Children = new Dictionary<string,Spline>(this.inputBuffer.Children);
						return true;
					case "position":
						if (values.Count >= 3)
						{
							for(int i=0; i<3; i++) {
								this.inputBuffer.Position[i] = (double) (float) values[i];
							}
							if (transform != null)
							{
								this.inputBuffer.Position = transform * this.inputBuffer.Position;
							}
						}
						break;
					case "displayColor":
						if (values.Count >= 3)
						{
							this.inputBuffer.Color.R = (double) (float) values[0];
							this.inputBuffer.Color.G = (double) (float) values[1];
							this.inputBuffer.Color.B = (double) (float) values[2];
						}
						break;
					case "childCount":
						break;
					case "userData":
						localAddress.RemoveAt(0);
						string propertyName = "";
						foreach (var level in localAddress)
						{
							if (propertyName != "")
							{
								propertyName += "/";
							}
							propertyName += level;
						}
						var userDataEntry = new UserDataEntry();
						userDataEntry.Name = propertyName;

						foreach (var value in values)
						{
							if (value is int)
							{
								userDataEntry.Values.Add((double)(int)value);
							}
							else if (value is float)
							{
								userDataEntry.Values.Add((double)(float)value);
							}
						}

						this.inputBuffer.UserData.Add(userDataEntry);
						break;
					case "spline":
						this.inputBuffer.Vertices.Clear();
						for (int i = 0;  i < values.Count / 3; i++)
						{
							var vertex = new Vector3D();
							for(int j=0; j<3; j++)
							{
								vertex[j] = (double)(float)values[i * 3 + j];
							}

							if (transform != null)
							{
								this.inputBuffer.Vertices.Add(transform * vertex);
							}
							else
							{
								this.inputBuffer.Vertices.Add(vertex);
							}
						}

						break;
					default:
						var childName = localAddress[0];
						if (!inputBuffer.Children.ContainsKey(childName)) {
							inputBuffer.Children.Add(childName, new Spline(true));
						}
						inputBuffer.Children[childName].Process(localAddress, values, transform);
						break;
                }
            }

			return false;
        }
コード例 #3
0
ファイル: SplineBuffer.cs プロジェクト: eps696/VVVV.Packs.OSC
			public void Clear()
			{
				this.Root = new Spline(true);
			}