static void Init () { VSEWindow window = (VSEWindow)EditorWindow.GetWindow(typeof(VSEWindow)); Instance = window; //create background texture. backgroundTexture = new Texture2D(1, 1, TextureFormat.RGBA32, false); backgroundTexture.SetPixel(0, 0, new Color(0.25f, 0.25f, 0.25f, 1)); backgroundTexture.Apply(); header = new VSEHeader(window); swatchCategory = new VSESwatchCategoryPanel(window); groupInspector = new VSEGroupInspector(window); window.Show(); window.titleContent.text = "Voxel Swatch Editor"; }
static void Init() { VSEWindow window = (VSEWindow)EditorWindow.GetWindow(typeof(VSEWindow)); Instance = window; //create background texture. backgroundTexture = new Texture2D(1, 1, TextureFormat.RGBA32, false); backgroundTexture.SetPixel(0, 0, new Color(0.25f, 0.25f, 0.25f, 1)); backgroundTexture.Apply(); header = new VSEHeader(window); swatchCategory = new VSESwatchCategoryPanel(window); groupInspector = new VSEGroupInspector(window); window.Show(); window.titleContent.text = "Voxel Swatch Editor"; }