コード例 #1
0
        private void SetSelectionCount()
        {
            int count = Selection.SelectedObjects.Count;

            text.text = count.ToString();
            GlobalState.SetPrimaryControllerDisplayText("Sel " + count.ToString());
            hasSelection = count > 0;
            gameObject.SetActive(hasSelection);
        }
コード例 #2
0
 private void OnAuxiliarySelectedObjectChanged(GameObject previousAuxiliarySelectedObject, GameObject auxiliarySelectedObject)
 {
     if (null != auxiliarySelectedObject)
     {
         image.sprite = grabImage;
         text.text    = "1"; // we can grab only one object outside of the selection
         GlobalState.SetPrimaryControllerDisplayText("Grab 1");
     }
     else
     {
         image.sprite = selectImage;
         SetSelectionCount();
     }
 }