public static void SendLight(GameObject gObject) { LightInfo lightInfo = new LightInfo { transform = gObject.transform }; MixerClient.Instance.SendEvent <LightInfo>(MessageType.Light, lightInfo); MixerClient.Instance.SendEvent <Transform>(MessageType.Transform, gObject.transform); MixerUtils.AddObjectToScene(gObject); }
public void SendLight(LightInfo lightInfo) { NetCommand command = MixerUtils.BuildLightCommand(root, lightInfo); AddCommand(command); }