public GameObject DuplicateObject(GameObject gobject) { GameObject res = SyncData.Duplicate(gobject); DuplicateInfos duplicateInfos = new DuplicateInfos { srcObject = gobject, dstObject = res }; MixerClient.Instance.SendEvent <DuplicateInfos>(MessageType.Duplicate, duplicateInfos); return(res); }
public void SendDuplicate(DuplicateInfos duplicate) { NetCommand command = MixerUtils.BuildDuplicateCommand(root, duplicate); AddCommand(command); }