internal static void AddVoxelMaterial(int id, string colorMetal_XZ_nY_Texture, string colorMetal_pY_Texture, string normalGloss_XZ_nY_Texture, string normalGloss_pY_Texture, string lowFreqColorMetal_XZ_nY_Texture, string lowFreqColorMetal_pY_Texture, string lowFreqNormalGloss_XZ_nY_Texture, string lowFreqNormalGloss_pY_Texture, string ext_XZ_nY_Texture, string ext_pY_Texture, string lowFreqExt_XZ_nY_Texture, string lowFreqExt_pY_Texture, float highFreqTextureScale, float lowFreqTextureScale, string foliageTextureArray1, string foliageTextureArray2, float foliageDensity, Vector2 foliageScale, float foliageRandomRescaleMult ) { var material = new MyVoxelMaterial(); material.Id = id; material.ColorMetal_XZ_nY_Texture = colorMetal_XZ_nY_Texture; material.ColorMetal_pY_Texture = colorMetal_pY_Texture; material.NormalGloss_XZ_nY_Texture = normalGloss_XZ_nY_Texture; material.NormalGloss_pY_Texture = normalGloss_pY_Texture; material.LowFreqColorMetal_XZ_nY_Texture = lowFreqColorMetal_XZ_nY_Texture; material.LowFreqColorMetal_pY_Texture = lowFreqColorMetal_pY_Texture; material.LowFreqNormalGloss_XZ_nY_Texture = lowFreqNormalGloss_XZ_nY_Texture; material.LowFreqNormalGloss_pY_Texture = lowFreqNormalGloss_pY_Texture; material.Ext_XZ_nY_Texture = ext_XZ_nY_Texture; material.Ext_pY_Texture = ext_pY_Texture; material.LowFreqExt_XZ_nY_Texture = lowFreqExt_XZ_nY_Texture; material.LowFreqExt_pY_Texture = lowFreqExt_pY_Texture; material.HighFreqScale = highFreqTextureScale; material.LowFreqScale = lowFreqTextureScale; material.TransitionRange = 100; material.FoliageTextureArray1_Filename = foliageTextureArray1; material.FoliageTextureArray2_Filename = foliageTextureArray2; material.FoliageDensity = foliageDensity; material.FoliageScale = foliageScale; material.FoliageRandomRescaleMult = foliageRandomRescaleMult; material.BuildTextureArrays(); if(m_materials.ContainsKey(id)) { m_materials[id].Dispose(); } m_materials[id] = material; }
internal static void AddVoxelMaterial(int id, string colorMetal_XZ_nY_Texture, string colorMetal_pY_Texture, string normalGloss_XZ_nY_Texture, string normalGloss_pY_Texture, string lowFreqColorMetal_XZ_nY_Texture, string lowFreqColorMetal_pY_Texture, string lowFreqNormalGloss_XZ_nY_Texture, string lowFreqNormalGloss_pY_Texture, string ext_XZ_nY_Texture, string ext_pY_Texture, string lowFreqExt_XZ_nY_Texture, string lowFreqExt_pY_Texture, float highFreqTextureScale, float lowFreqTextureScale, string foliageTextureArray1, string foliageTextureArray2, float foliageDensity, Vector2 foliageScale, float foliageRandomRescaleMult ) { var material = new MyVoxelMaterial(); material.Id = id; material.ColorMetal_XZ_nY_Texture = colorMetal_XZ_nY_Texture; material.ColorMetal_pY_Texture = colorMetal_pY_Texture; material.NormalGloss_XZ_nY_Texture = normalGloss_XZ_nY_Texture; material.NormalGloss_pY_Texture = normalGloss_pY_Texture; material.LowFreqColorMetal_XZ_nY_Texture = lowFreqColorMetal_XZ_nY_Texture; material.LowFreqColorMetal_pY_Texture = lowFreqColorMetal_pY_Texture; material.LowFreqNormalGloss_XZ_nY_Texture = lowFreqNormalGloss_XZ_nY_Texture; material.LowFreqNormalGloss_pY_Texture = lowFreqNormalGloss_pY_Texture; material.Ext_XZ_nY_Texture = ext_XZ_nY_Texture; material.Ext_pY_Texture = ext_pY_Texture; material.LowFreqExt_XZ_nY_Texture = lowFreqExt_XZ_nY_Texture; material.LowFreqExt_pY_Texture = lowFreqExt_pY_Texture; material.HighFreqScale = highFreqTextureScale; material.LowFreqScale = lowFreqTextureScale; material.TransitionRange = 100; material.FoliageTextureArray1_Filename = foliageTextureArray1; material.FoliageTextureArray2_Filename = foliageTextureArray2; material.FoliageDensity = foliageDensity; material.FoliageScale = foliageScale; material.FoliageRandomRescaleMult = foliageRandomRescaleMult; material.BuildTextureArrays(); if (m_materials.ContainsKey(id)) { m_materials[id].Dispose(); } m_materials[id] = material; }