internal void IssueQuery(MyCullProxy cullProxy) { // Test code, WIP var renderContext = MyRender11.RC; var renderableProxy = cullProxy.RenderableProxies[0]; renderContext.Begin(m_query); MyRenderingPass.FillBuffers(renderableProxy, renderContext); MyRenderingPass.BindProxyGeometry(renderableProxy, renderContext); MyRenderUtils.BindShaderBundle(renderContext, renderableProxy.DepthShaders); var submesh = renderableProxy.DrawSubmesh; renderContext.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); renderContext.End(m_query); }