コード例 #1
0
        public static void ProcessNormalizedSpriteMessage(MyRenderMessageDrawSpriteNormalized sprite)
        {
            var rotation = sprite.Rotation;

            if (sprite.RotationSpeed != 0)
            {
                rotation += sprite.RotationSpeed * (float)(MyRender.CurrentDrawTime - MyRender.CurrentUpdateTime).Seconds;
            }

            Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

            MyTexture2D tex = MyTextureManager.GetTexture <MyTexture2D>(sprite.Texture);

            if (sprite.OriginNormalized.HasValue)
            {
                DrawSpriteBatch(tex, sprite.NormalizedCoord, sprite.Scale, sprite.Color, sprite.DrawAlign, rightVector, sprite.OriginNormalized.Value);
            }
            else
            {
                DrawSpriteBatch(tex, sprite.NormalizedCoord, sprite.NormalizedSize, sprite.Color, sprite.DrawAlign, rightVector);
            }
        }
コード例 #2
0
        private static void ProcessDrawMessage(MyRenderMessageBase drawMessage)
        {
            switch (drawMessage.MessageType)
            {
            case MyRenderMessageEnum.SpriteScissorPush:
            {
                var msg = drawMessage as MyRenderMessageSpriteScissorPush;

                MySpritesRenderer.ScissorStackPush(msg.ScreenRectangle);

                break;
            }

            case MyRenderMessageEnum.SpriteScissorPop:
            {
                MySpritesRenderer.ScissorStackPop();

                break;
            }

            case MyRenderMessageEnum.DrawSprite:
            {
                MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage;

                MyFileTextureManager texManager = MyManagers.FileTextures;
                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, sprite.Origin, sprite.RightVector, sprite.SourceRectangle, sprite.DestinationRectangle);

                break;
            }

            case MyRenderMessageEnum.DrawSpriteNormalized:
            {
                MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage;

                var rotation = sprite.Rotation;
                if (sprite.RotationSpeed != 0)
                {
                    rotation += sprite.RotationSpeed * (float)(MyRender11.CurrentDrawTime - MyRender11.CurrentUpdateTime).Seconds;
                }

                Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

                int safeGuiSizeY = MyRender11.ResolutionI.Y;
                int safeGuiSizeX = (int)(safeGuiSizeY * 1.3333f);             //  This will mantain same aspect ratio for GUI elements

                var   safeGuiRectangle = new VRageMath.Rectangle(MyRender11.ResolutionI.X / 2 - safeGuiSizeX / 2, 0, safeGuiSizeX, safeGuiSizeY);
                var   safeScreenScale  = (float)safeGuiSizeY / MyRenderGuiConstants.REFERENCE_SCREEN_HEIGHT;
                float fixedScale       = sprite.Scale * safeScreenScale;


                var tex = MyManagers.FileTextures.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true);

                var normalizedCoord = sprite.NormalizedCoord;
                var screenCoord     = new Vector2(safeGuiRectangle.Left + safeGuiRectangle.Width * normalizedCoord.X,
                                                  safeGuiRectangle.Top + safeGuiRectangle.Height * normalizedCoord.Y);

                Vector2 sizeInPixels       = tex.Size;
                var     sizeInPixelsScaled = sizeInPixels * fixedScale;

                Vector2 alignedScreenCoord = screenCoord;
                var     drawAlign          = sprite.DrawAlign;

                if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
                {
                    //  Nothing to do as position is already at this point
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
                {
                    //  Move position to the texture center
                    alignedScreenCoord -= sizeInPixelsScaled / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord -= sizeInPixelsScaled;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;        // *0.75f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                }

                screenCoord = alignedScreenCoord;

                var     rect = new RectangleF(screenCoord.X, screenCoord.Y, fixedScale * sizeInPixels.X, fixedScale * sizeInPixels.Y);
                Vector2 origin;
                if (sprite.OriginNormalized.HasValue)
                {
                    origin = sprite.OriginNormalized.Value * sizeInPixels;
                }
                else
                {
                    origin = sizeInPixels / 2;
                }

                sprite.OriginNormalized = sprite.OriginNormalized ?? new Vector2(0.5f);

                MyFileTextureManager texManager = MyManagers.FileTextures;
                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, origin, rightVector, null, rect);

                break;
            }


            case MyRenderMessageEnum.DrawSpriteAtlas:
            {
                MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage;

                MyFileTextureManager texManager = MyManagers.FileTextures;
                var tex         = texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true);
                var textureSize = tex.Size;

                Rectangle?sourceRect = new Rectangle(
                    (int)(textureSize.X * sprite.TextureOffset.X),
                    (int)(textureSize.Y * sprite.TextureOffset.Y),
                    (int)(textureSize.X * sprite.TextureSize.X),
                    (int)(textureSize.Y * sprite.TextureSize.Y));

                VRageMath.RectangleF destRect = new VRageMath.RectangleF(
                    (sprite.Position.X) * sprite.Scale.X,
                    (sprite.Position.Y) * sprite.Scale.Y,
                    sprite.HalfSize.X * sprite.Scale.X * 2,
                    sprite.HalfSize.Y * sprite.Scale.Y * 2);

                Vector2 origin = new Vector2(textureSize.X * sprite.TextureSize.X * 0.5f, textureSize.Y * sprite.TextureSize.Y * 0.5f);

                MySpritesRenderer.AddSingleSprite(texManager.GetTexture(sprite.Texture, MyFileTextureEnum.GUI, true), sprite.Color, origin, sprite.RightVector, sourceRect, destRect);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                var message = drawMessage as MyRenderMessageDrawString;

                var font = MyRender11.GetFont(message.FontIndex);
                font.DrawString(
                    message.ScreenCoord,
                    message.ColorMask,
                    message.Text,
                    message.ScreenScale,
                    message.ScreenMaxWidth);

                break;
            }

            default:
                throw new Exception();
            }
        }
コード例 #3
0
        public static void ProcessNormalizedSpriteMessage(MyRenderMessageDrawSpriteNormalized sprite)
        {
            var rotation = sprite.Rotation;
            if (sprite.RotationSpeed != 0)
            {
                rotation += sprite.RotationSpeed * (float)(MyRender.CurrentDrawTime - MyRender.CurrentUpdateTime).Seconds;
            }

            Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

            MyTexture2D tex = MyTextureManager.GetTexture<MyTexture2D>(sprite.Texture);

            if (sprite.OriginNormalized.HasValue)
            {
                DrawSpriteBatch(tex, sprite.NormalizedCoord, sprite.Scale, sprite.Color, sprite.DrawAlign, rightVector, sprite.OriginNormalized.Value);
            }
            else
            {
                DrawSpriteBatch(tex, sprite.NormalizedCoord, sprite.NormalizedSize, sprite.Color, sprite.DrawAlign, rightVector);
            }
        }
コード例 #4
0
        internal static void DrawMessageQueue()
        {
            if (m_spriteBatch == null)
            {
                return;
            }

            DrawSpriteStencilEnum currentStencil = DrawSpriteStencilEnum.None;


            BeginSpriteBatch();

            /*
             * if (m_drawMessages.Count == 0)
             * {
             *  GraphicsDevice.Clear(ClearFlags.All, new SharpDX.ColorBGRA(1.0f, 1, 0, 1), 1, 0);
             *  DrawText(new Vector2(0, 300), new StringBuilder("No draw input"), Color.White, 1);
             * } */


            while (m_drawMessages.Count > 0)
            {
                IMyRenderMessage drawMessage = m_drawMessages.Dequeue();

                MyRenderMessageEnum messageType = drawMessage.MessageType;
                switch (messageType)
                {
                case MyRenderMessageEnum.SpriteScissorPush:
                {
                    var msg = drawMessage as MyRenderMessageSpriteScissorPush;
                    m_spriteBatch.ScissorStack.Push(msg.ScreenRectangle);
                    break;
                }

                case MyRenderMessageEnum.SpriteScissorPop:
                {
                    m_spriteBatch.ScissorStack.Pop();
                    break;
                }

                case MyRenderMessageEnum.DrawSprite:
                {
                    MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage;

                    ProcessSpriteMessage(sprite);
                    break;
                }

                case MyRenderMessageEnum.DrawSpriteNormalized:
                {
                    MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage;

                    ProcessNormalizedSpriteMessage(sprite);

                    break;
                }

                case MyRenderMessageEnum.DrawSpriteAtlas:
                {
                    MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage;

                    ProcessAtlasSprite(sprite);

                    break;
                }

                case MyRenderMessageEnum.DrawString:
                {
                    var message = drawMessage as MyRenderMessageDrawString;

                    var font = MyRender.GetFont(message.FontIndex);
                    font.DrawString(
                        message.ScreenCoord * m_sizeMultiplierForStrings,
                        message.ColorMask,
                        message.Text,
                        message.ScreenScale * m_sizeMultiplierForStrings.X,
                        message.ScreenMaxWidth * m_sizeMultiplierForStrings.X);

                    break;
                }

                case MyRenderMessageEnum.DrawScene:
                {
                    EndSpriteBatch();

                    MyRenderCamera.UpdateCamera();
                    MyRender.SetDeviceViewport(MyRenderCamera.Viewport);

                    Draw3D();

                    DrawDebugMessages();

                    BeginSpriteBatch();

                    break;
                }

                case MyRenderMessageEnum.DrawVideo:
                {
                    var rMessage = (MyRenderMessageDrawVideo)drawMessage;
                    MyRender.DrawVideo(rMessage.ID, rMessage.Rectangle, rMessage.Color, rMessage.FitMode);

                    break;
                }

                case MyRenderMessageEnum.UpdateEnvironmentMap:
                {
                    MyRender.GetRenderProfiler().StartProfilingBlock("MyEnvironmentMap.Update");
                    MyEnvironmentMap.Update();
                    MyRender.GetRenderProfiler().EndProfilingBlock();

                    break;
                }

                case MyRenderMessageEnum.DrawSecondaryCamera:
                {
                    var rMessage = (MyRenderMessageDrawSecondaryCamera)drawMessage;

                    MySecondaryCameraRenderer.Instance.ViewMatrix = (MatrixD)rMessage.ViewMatrix;
                    MySecondaryCameraRenderer.Instance.Render();

                    break;
                }

                case MyRenderMessageEnum.DrawSecondaryCameraSprite:
                {
                    MyRenderMessageDrawSecondaryCameraSprite sprite = (MyRenderMessageDrawSecondaryCameraSprite)drawMessage;

                    Vector2 rightVector = sprite.Rotation != 0f ? new Vector2((float)Math.Cos(sprite.Rotation), (float)Math.Sin(sprite.Rotation)) : sprite.RightVector;
                    //rightVector = new Vector2(1, 1);

                    DrawSpriteMain(
                        MySecondaryCameraRenderer.Instance.GetRenderedTexture(),
                        null,
                        ref sprite.DestinationRectangle,
                        sprite.ScaleDestination,
                        sprite.SourceRectangle,
                        sprite.Color,
                        rightVector,
                        ref sprite.Origin,
                        sprite.Effects,
                        sprite.Depth
                        );

                    break;
                }

                case MyRenderMessageEnum.UpdateBillboardsColorize:
                {
                    var rMessage = (MyRenderMessageUpdateBillboardsColorize)drawMessage;

                    MyTransparentGeometry.EnableColorize        = rMessage.Enable;
                    MyTransparentGeometry.ColorizeColor         = rMessage.Color;
                    MyTransparentGeometry.ColorizePlaneDistance = rMessage.Distance;
                    MyTransparentGeometry.ColorizePlaneNormal   = rMessage.Normal;

                    break;
                }

                default:
                {
                    System.Diagnostics.Debug.Assert(false, "Unknown draw message");
                    break;
                }
                }
            }

            GetRenderProfiler().StartProfilingBlock("SpriteBatchRestart");
            EndSpriteBatch();
            BeginSpriteBatch();
            GetRenderProfiler().EndProfilingBlock();

            GetRenderProfiler().StartProfilingBlock("DrawDebugMessages");
            DrawDebugMessages();
            GetRenderProfiler().EndProfilingBlock();

            if (MyRenderProxy.DRAW_RENDER_STATS)
            {
                MyRenderStatsDraw.Draw(MyRenderStats.m_stats, 0.6f, Color.Yellow);
            }

            if (MyRender.Settings.TearingTest)
            {
                DrawTearingTest();
            }

            if (MyRender.Settings.MultimonTest)
            {
                // Middle screen
                var from = new Vector2(GraphicsDevice.Viewport.Width / 2.0f, 0);
                var to   = new Vector2(GraphicsDevice.Viewport.Width / 2.0f, GraphicsDevice.Viewport.Height);
                VRageRender.MyRenderProxy.DebugDrawLine2D(from, to, Color.Orange, Color.Orange);

                from = new Vector2(GraphicsDevice.Viewport.Width / 3.0f, 0);
                to   = new Vector2(GraphicsDevice.Viewport.Width / 3.0f, GraphicsDevice.Viewport.Height);
                VRageRender.MyRenderProxy.DebugDrawLine2D(from, to, Color.Yellow, Color.Yellow);
                from = new Vector2(GraphicsDevice.Viewport.Width / 3.0f * 2.0f, 0);
                to   = new Vector2(GraphicsDevice.Viewport.Width / 3.0f * 2.0f, GraphicsDevice.Viewport.Height);
                VRageRender.MyRenderProxy.DebugDrawLine2D(from, to, Color.Yellow, Color.Yellow);
            }

            GetRenderProfiler().StartProfilingBlock("SpriteBatchEnd");
            EndSpriteBatch();
            GetRenderProfiler().EndProfilingBlock();


            System.Diagnostics.Debug.Assert(m_spriteBatchUsageCount == 0);
        }
コード例 #5
0
        private static void ProcessDrawMessage(MyRenderMessageBase drawMessage)
        {
            switch (drawMessage.MessageType)
            {
            case MyRenderMessageEnum.SpriteScissorPush:
            {
                var msg = drawMessage as MyRenderMessageSpriteScissorPush;

                MySpritesRenderer.ScissorStackPush(msg.ScreenRectangle);

                break;
            }

            case MyRenderMessageEnum.SpriteScissorPop:
            {
                MySpritesRenderer.ScissorStackPop();

                break;
            }

            case MyRenderMessageEnum.DrawSprite:
            {
                MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage;

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, sprite.Origin, sprite.RightVector, sprite.SourceRectangle, sprite.DestinationRectangle);

                break;
            }

            case MyRenderMessageEnum.DrawSpriteNormalized:
            {
                MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage;

                var rotation = sprite.Rotation;
                if (sprite.RotationSpeed != 0)
                {
                    rotation += sprite.RotationSpeed * (float)(MyRender11.CurrentDrawTime - MyRender11.CurrentUpdateTime).Seconds;
                }

                Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector;

                int safeGuiSizeY = MyRender11.ResolutionI.Y;
                int safeGuiSizeX = (int)(safeGuiSizeY * 1.3333f);             //  This will mantain same aspect ratio for GUI elements

                var   safeGuiRectangle = new VRageMath.Rectangle(MyRender11.ResolutionI.X / 2 - safeGuiSizeX / 2, 0, safeGuiSizeX, safeGuiSizeY);
                var   safeScreenScale  = (float)safeGuiSizeY / MyRenderGuiConstants.REFERENCE_SCREEN_HEIGHT;
                float fixedScale       = sprite.Scale * safeScreenScale;

                var tex = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true);

                var normalizedCoord = sprite.NormalizedCoord;
                var screenCoord     = new Vector2(safeGuiRectangle.Left + safeGuiRectangle.Width * normalizedCoord.X,
                                                  safeGuiRectangle.Top + safeGuiRectangle.Height * normalizedCoord.Y);

                var sizeInPixels       = MyTextures.GetSize(tex);
                var sizeInPixelsScaled = sizeInPixels * fixedScale;

                Vector2 alignedScreenCoord = screenCoord;
                var     drawAlign          = sprite.DrawAlign;

                if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
                {
                    //  Nothing to do as position is already at this point
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
                {
                    //  Move position to the texture center
                    alignedScreenCoord -= sizeInPixelsScaled / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord -= sizeInPixelsScaled;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM)
                {
                    alignedScreenCoord.Y -= sizeInPixelsScaled.Y;        // *0.75f;
                }
                else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
                {
                    alignedScreenCoord.X -= sizeInPixelsScaled.X;
                }

                screenCoord = alignedScreenCoord;

                var     rect = new RectangleF(screenCoord.X, screenCoord.Y, fixedScale * sizeInPixels.X, fixedScale * sizeInPixels.Y);
                Vector2 origin;
                if (sprite.OriginNormalized.HasValue)
                {
                    origin = sprite.OriginNormalized.Value * sizeInPixels;
                }
                else
                {
                    origin = sizeInPixels / 2;
                }

                sprite.OriginNormalized = sprite.OriginNormalized ?? new Vector2(0.5f);

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, origin, rightVector, null, rect);

                break;
            }


            case MyRenderMessageEnum.DrawSpriteAtlas:
            {
                MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage;

                var tex         = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true);
                var textureSize = MyTextures.GetSize(tex);

                Rectangle?sourceRect = new Rectangle(
                    (int)(textureSize.X * sprite.TextureOffset.X),
                    (int)(textureSize.Y * sprite.TextureOffset.Y),
                    (int)(textureSize.X * sprite.TextureSize.X),
                    (int)(textureSize.Y * sprite.TextureSize.Y));

                VRageMath.RectangleF destRect = new VRageMath.RectangleF(
                    (sprite.Position.X) * sprite.Scale.X,
                    (sprite.Position.Y) * sprite.Scale.Y,
                    sprite.HalfSize.X * sprite.Scale.X * 2,
                    sprite.HalfSize.Y * sprite.Scale.Y * 2);

                Vector2 origin = new Vector2(textureSize.X * sprite.TextureSize.X * 0.5f, textureSize.Y * sprite.TextureSize.Y * 0.5f);

                MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true), sprite.Color, origin, sprite.RightVector, sourceRect, destRect);

                break;
            }

            case MyRenderMessageEnum.DrawString:
            {
                var message = drawMessage as MyRenderMessageDrawString;

                var font = MyRender11.GetFont(message.FontIndex);
                font.DrawString(
                    message.ScreenCoord,
                    message.ColorMask,
                    message.Text,
                    message.ScreenScale,
                    message.ScreenMaxWidth);

                break;
            }

            case MyRenderMessageEnum.DrawScene:
            {
                UpdateSceneFrame();

                ProfilerShort.Begin("DrawScene");
                DrawGameScene(Backbuffer);
                ProfilerShort.Begin("TransferPerformanceStats");
                TransferPerformanceStats();
                ProfilerShort.End();
                ProfilerShort.End();

                ProfilerShort.Begin("Draw scene debug");
                MyGpuProfiler.IC_BeginBlock("Draw scene debug");
                DrawSceneDebug();
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                ProfilerShort.Begin("ProcessDebugMessages");
                ProcessDebugMessages();
                ProfilerShort.End();

                ProfilerShort.Begin("MyDebugRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyDebugRenderer.Draw");
                MyDebugRenderer.Draw(MyRender11.Backbuffer);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                var testingDepth = MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth : MyGBuffer.Main.DepthStencil;

                ProfilerShort.Begin("MyPrimitivesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyPrimitivesRenderer.Draw");
                MyPrimitivesRenderer.Draw(MyRender11.Backbuffer, testingDepth);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                ProfilerShort.Begin("MyLinesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MyLinesRenderer.Draw");
                MyLinesRenderer.Draw(MyRender11.Backbuffer, testingDepth);
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                if (m_screenshot.HasValue && m_screenshot.Value.IgnoreSprites)
                {
                    if (m_screenshot.Value.SizeMult == Vector2.One)
                    {
                        SaveScreenshotFromResource(Backbuffer.m_resource);
                    }
                    else
                    {
                        TakeCustomSizedScreenshot(m_screenshot.Value.SizeMult);
                    }
                }

                ProfilerShort.Begin("MySpritesRenderer.Draw");
                MyGpuProfiler.IC_BeginBlock("MySpritesRenderer.Draw");
                MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y));
                MyGpuProfiler.IC_EndBlock();
                ProfilerShort.End();

                if (MyRenderProxy.DRAW_RENDER_STATS)
                {
                    MyRender11.GetRenderProfiler().StartProfilingBlock("MyRenderStatsDraw.Draw");
                    MyRenderStatsDraw.Draw(MyRenderStats.m_stats, 0.6f, VRageMath.Color.Yellow);
                    ProfilerShort.End();
                }

                break;
            }
            }
        }