private static void DrawDebugMessages() { //DepthStencilState.None.Apply(); DepthStencilState.DepthRead.Apply(); BlendState.NonPremultiplied.Apply(); while (m_debugDrawMessages.Count > 0) { IMyRenderMessage debugDrawMessage = m_debugDrawMessages.Dequeue(); MyRenderMessageEnum messageType = debugDrawMessage.MessageType; switch (messageType) { case MyRenderMessageEnum.DebugDrawLine3D: { MyRenderMessageDebugDrawLine3D message = (MyRenderMessageDebugDrawLine3D)debugDrawMessage; MyDebugDraw.DrawLine3D( message.PointFrom, message.PointTo, message.ColorFrom, message.ColorTo, message.DepthRead); break; } case MyRenderMessageEnum.DebugDrawLine2D: { MyRenderMessageDebugDrawLine2D message = (MyRenderMessageDebugDrawLine2D)debugDrawMessage; MyDebugDraw.DrawLine2D( message.PointFrom, message.PointTo, message.ColorFrom, message.ColorTo, message.Projection); break; } case MyRenderMessageEnum.DebugDrawSphere: { MyRenderMessageDebugDrawSphere message = (MyRenderMessageDebugDrawSphere)debugDrawMessage; MyDebugDraw.DrawSphere( message.Position, message.Radius, message.Color, message.Alpha, message.DepthRead, message.Smooth, message.Cull); break; } case MyRenderMessageEnum.DebugDrawAABB: { MyRenderMessageDebugDrawAABB message = (MyRenderMessageDebugDrawAABB)debugDrawMessage; Color color = new Color(message.Color, message.Alpha); var aabb = new BoundingBoxD(message.AABB.Min, message.AABB.Max); MyDebugDraw.DrawAABBLine( ref aabb, ref color, message.Scale, message.DepthRead); break; } case MyRenderMessageEnum.DebugDrawAxis: { MyRenderMessageDebugDrawAxis message = (MyRenderMessageDebugDrawAxis)debugDrawMessage; MyDebugDraw.DrawAxis( (MatrixD)message.Matrix, message.AxisLength, 1, message.DepthRead); break; } case MyRenderMessageEnum.DebugDrawOBB: { MyRenderMessageDebugDrawOBB message = (MyRenderMessageDebugDrawOBB)debugDrawMessage; if (message.Smooth) { MyDebugDraw.DrawLowresBoxSmooth( message.Matrix, message.Color, message.Alpha, message.DepthRead, message.Cull); } else { MyDebugDraw.DrawOBBLine( new MyOrientedBoundingBoxD(message.Matrix), message.Color, message.Alpha, message.DepthRead); //BoundingBoxD bd = new BoundingBoxD(message.Matrix.Translation - new Vector3(100),message.Matrix.Translation + new Vector3(100)); //Vector4 c = new Vector4(message.Color.X, message.Color.Y, message.Color.Z, message.Alpha); //MyDebugDraw.DrawAABBLine(ref bd, ref c, 1, false); } break; } case MyRenderMessageEnum.DebugDrawCylinder: { MyRenderMessageDebugDrawCylinder message = (MyRenderMessageDebugDrawCylinder)debugDrawMessage; if (message.Smooth) { MyDebugDraw.DrawLowresCylinderSmooth( (MatrixD)message.Matrix, message.Color, message.Alpha, message.DepthRead); } else { MyDebugDraw.DrawLowresCylinderWireframe( (MatrixD)message.Matrix, message.Color, message.Alpha, message.DepthRead); } break; } case MyRenderMessageEnum.DebugDrawTriangle: { MyRenderMessageDebugDrawTriangle message = (MyRenderMessageDebugDrawTriangle)debugDrawMessage; MyDebugDraw.DrawTriangle((Vector3D)message.Vertex0, (Vector3D)message.Vertex1, (Vector3D)message.Vertex2, message.Color, message.Color, message.Color, message.Smooth, message.DepthRead); break; } case MyRenderMessageEnum.DebugDrawTriangles: { MyRenderMessageDebugDrawTriangles message = (MyRenderMessageDebugDrawTriangles)debugDrawMessage; MyDebugDraw.DrawTriangles(message.WorldMatrix, message.Vertices, message.Indices, message.Color, message.DepthRead, message.Shaded); break; } case MyRenderMessageEnum.DebugDrawCapsule: { MyRenderMessageDebugDrawCapsule message = (MyRenderMessageDebugDrawCapsule)debugDrawMessage; if (message.Shaded) { MyDebugDraw.DrawCapsuleShaded(message.P0, message.P1, message.Radius, message.Color, message.DepthRead); } else { MyDebugDraw.DrawCapsule(message.P0, message.P1, message.Radius, message.Color, message.DepthRead); } break; } case MyRenderMessageEnum.DebugDrawText2D: { MyRenderMessageDebugDrawText2D message = (MyRenderMessageDebugDrawText2D)debugDrawMessage; MyDebugDraw.DrawText( message.Coord, new StringBuilder(message.Text), message.Color, message.Scale, false, message.Align); break; } case MyRenderMessageEnum.DebugDrawText3D: { MyRenderMessageDebugDrawText3D message = (MyRenderMessageDebugDrawText3D)debugDrawMessage; MyDebugDraw.DrawText( (Vector3D)message.Coord, new StringBuilder(message.Text), message.Color, message.Scale, message.DepthRead, message.Align, message.CustomViewProjection); break; } case MyRenderMessageEnum.DebugDrawModel: { MyRenderMessageDebugDrawModel message = (MyRenderMessageDebugDrawModel)debugDrawMessage; MyDebugDraw.DrawModel(MyRenderModels.GetModel(message.Model), message.WorldMatrix, message.Color, message.DepthRead); break; } case MyRenderMessageEnum.DebugDrawPlane: { MyRenderMessageDebugDrawPlane message = (MyRenderMessageDebugDrawPlane)debugDrawMessage; MyDebugDraw.DrawPlane((Vector3D)message.Position, message.Normal, message.Color, message.DepthRead); break; } default: { System.Diagnostics.Debug.Assert(false, "Unknown debug draw message"); break; } } } }
static void ProcessDebugMessages() { bool clearPersistent = false; m_persistentDebugMessagesTemp.Clear(); var linesBatch = MyLinesRenderer.CreateBatch(); var noDepthLinesBatch = MyLinesRenderer.CreateBatch(); noDepthLinesBatch.IgnoreDepth = true; var lines2D = MyLinesRenderer.CreateBatch(); lines2D.IgnoreDepth = true; while (m_debugDrawMessages.Count > 0) { MyRenderMessageBase debugDrawMessage = m_debugDrawMessages.Dequeue(); if (debugDrawMessage.IsPersistent) { m_persistentDebugMessagesTemp.Add(debugDrawMessage); } MyRenderMessageEnum messageType = debugDrawMessage.MessageType; switch (messageType) { case MyRenderMessageEnum.DebugDrawLine3D: { MyRenderMessageDebugDrawLine3D message = (MyRenderMessageDebugDrawLine3D)debugDrawMessage; if (message.DepthRead) { linesBatch.Add(message.PointFrom - MyRender11.Environment.Matrices.CameraPosition, message.PointTo - MyRender11.Environment.Matrices.CameraPosition, message.ColorFrom, message.ColorTo); } else { noDepthLinesBatch.Add(message.PointFrom - MyRender11.Environment.Matrices.CameraPosition, message.PointTo - MyRender11.Environment.Matrices.CameraPosition, message.ColorFrom, message.ColorTo); } break; } case MyRenderMessageEnum.DebugDrawLine2D: { MyRenderMessageDebugDrawLine2D message = (MyRenderMessageDebugDrawLine2D)debugDrawMessage; var matrix = message.Projection ?? Matrix.CreateOrthographicOffCenter(0, MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y, 0, 0, -1); if (!lines2D.CustomViewProjection.HasValue || (lines2D.CustomViewProjection.HasValue && lines2D.CustomViewProjection.Value != matrix)) { lines2D.Commit(); lines2D = MyLinesRenderer.CreateBatch(); lines2D.IgnoreDepth = true; lines2D.CustomViewProjection = matrix; } var p0 = new Vector3(message.PointFrom.X, message.PointFrom.Y, 0); var p1 = new Vector3(message.PointTo.X, message.PointTo.Y, 0); lines2D.Add(p0, p1, message.ColorFrom, message.ColorTo); break; } case MyRenderMessageEnum.DebugDrawPoint: { MyRenderMessageDebugDrawPoint message = (MyRenderMessageDebugDrawPoint)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; var scale = 0.125f; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth; var clipPosition = Vector3D.Transform(message.Position, MyRender11.Environment.Matrices.ViewProjectionAt0); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; //Debug.Assert(MyRender11.UseComplementaryDepthBuffer); Vector3 position = (Vector3)(message.Position - MyRender11.Environment.Matrices.CameraPosition); bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { batch.Add(position + Vector3.UnitX * scale, position - Vector3.UnitX * scale, message.Color); batch.Add(position + Vector3.UnitY * scale, position - Vector3.UnitY * scale, message.Color); batch.Add(position + Vector3.UnitZ * scale, position - Vector3.UnitZ * scale, message.Color); } break; } case MyRenderMessageEnum.DebugDrawSphere: { MyRenderMessageDebugDrawSphere message = (MyRenderMessageDebugDrawSphere)debugDrawMessage; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth; Vector3D position = message.Position - MyRender11.Environment.Matrices.CameraPosition; var clipPosition = Vector3D.Transform(position, MyRender11.Environment.Matrices.ViewProjectionAt0); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.AddSphereRing(new BoundingSphere(position, message.Radius), message.Color, Matrix.CreateRotationZ(MathHelper.PiOver2)); } break; } case MyRenderMessageEnum.DebugDrawAABB: { MyRenderMessageDebugDrawAABB message = (MyRenderMessageDebugDrawAABB)debugDrawMessage; BoundingBox aabb = (BoundingBox)message.AABB; aabb.Translate(-MyRender11.Environment.Matrices.CameraPosition); if (message.DepthRead) { linesBatch.AddBoundingBox(aabb, message.Color); } else { noDepthLinesBatch.AddBoundingBox(aabb, message.Color); } if (message.Shaded) { unsafe { Vector3 *points = stackalloc Vector3[8]; aabb.GetCornersUnsafe(points); MyPrimitivesRenderer.Draw6FacedConvexZ(points, message.Color, message.Alpha); } } break; } case MyRenderMessageEnum.DebugDraw6FaceConvex: { MyRenderMessageDebugDraw6FaceConvex convex = (MyRenderMessageDebugDraw6FaceConvex)debugDrawMessage; if (convex.Fill) { MyPrimitivesRenderer.Draw6FacedConvex(convex.Vertices, convex.Color, convex.Alpha); } else { if (convex.DepthRead) { linesBatch.Add6FacedConvexWorld(convex.Vertices, convex.Color); } else { noDepthLinesBatch.Add6FacedConvexWorld(convex.Vertices, convex.Color); } } break; } case MyRenderMessageEnum.DebugDrawCone: { MyRenderMessageDebugDrawCone message = (MyRenderMessageDebugDrawCone)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; var axis = message.DirectionVector; axis.Normalize(); var apex = message.Translation + message.DirectionVector; var steps = 32; var stepsRcp = (float)(Math.PI * 2 / steps); for (int i = 0; i < 32; i++) { float a0 = i * stepsRcp; float a1 = (i + 1) * stepsRcp; var A = message.Translation + Vector3D.Transform(message.BaseVector, MatrixD.CreateFromAxisAngle(axis, a0)) - MyRender11.Environment.Matrices.CameraPosition; var B = message.Translation + Vector3D.Transform(message.BaseVector, MatrixD.CreateFromAxisAngle(axis, a1)) - MyRender11.Environment.Matrices.CameraPosition; batch.Add(A, B, message.Color); batch.Add(A, apex, message.Color); } break; } case MyRenderMessageEnum.DebugDrawAxis: { MyRenderMessageDebugDrawAxis message = (MyRenderMessageDebugDrawAxis)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; Vector3 position = message.Matrix.Translation - MyRender11.Environment.Matrices.CameraPosition; if (message.SkipScale) { batch.Add(position, position + Vector3.Normalize(message.Matrix.Right) * message.AxisLength, Color.Red); batch.Add(position, position + Vector3.Normalize(message.Matrix.Up) * message.AxisLength, Color.Green); batch.Add(position, position + Vector3.Normalize(message.Matrix.Forward) * message.AxisLength, Color.Blue); } else { batch.Add(position, position + message.Matrix.Right * message.AxisLength, Color.Red); batch.Add(position, position + message.Matrix.Up * message.AxisLength, Color.Green); batch.Add(position, position + message.Matrix.Forward * message.AxisLength, Color.Blue); } break; } case MyRenderMessageEnum.DebugDrawOBB: { MyRenderMessageDebugDrawOBB message = (MyRenderMessageDebugDrawOBB)debugDrawMessage; Vector3D[] cornersD = new Vector3D[8]; MatrixD matrix = (MatrixD)message.Matrix; new MyOrientedBoundingBoxD(matrix).GetCorners(cornersD, 0); Vector3[] corners = new Vector3[8]; for (int i = 0; i < 8; i++) { corners[i] = (cornersD[i] - MyRender11.Environment.Matrices.CameraPosition); } if (message.DepthRead) { linesBatch.Add6FacedConvex(corners, message.Color); } else { noDepthLinesBatch.Add6FacedConvex(corners, message.Color); } MyPrimitivesRenderer.Draw6FacedConvexZ(corners, message.Color, message.Alpha); break; } case MyRenderMessageEnum.DebugDrawFrustrum: { MyRenderMessageDebugDrawFrustrum message = (MyRenderMessageDebugDrawFrustrum)debugDrawMessage; Vector3[] corners = new Vector3[8]; Matrix m = message.Frustrum.Matrix; m.Translation -= MyRender11.Environment.Matrices.CameraPosition; message.Frustrum.Matrix = m; message.Frustrum.GetCorners(corners); if (message.DepthRead) { linesBatch.Add6FacedConvex(corners, message.Color); } else { noDepthLinesBatch.Add6FacedConvex(corners, message.Color); } MyPrimitivesRenderer.Draw6FacedConvexZ(corners, message.Color, message.Alpha); break; } case MyRenderMessageEnum.DebugDrawCylinder: { MyRenderMessageDebugDrawCylinder message = (MyRenderMessageDebugDrawCylinder)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; var steps = 32; var stepsRcp = (float)(Math.PI * 2 / steps); for (int i = 0; i < 32; i++) { float a0 = i * stepsRcp; float a1 = (i + 1) * stepsRcp; Vector3D A = new Vector3D(Math.Cos(a0), 1.0f, Math.Sin(a0)) * 0.5f; Vector3D B = new Vector3D(Math.Cos(a1), 1.0f, Math.Sin(a1)) * 0.5f; Vector3D C = A - Vector3D.UnitY; Vector3D D = B - Vector3D.UnitY; A = Vector3D.Transform(A, message.Matrix); B = Vector3D.Transform(B, message.Matrix); C = Vector3D.Transform(C, message.Matrix); D = Vector3D.Transform(D, message.Matrix); A -= MyRender11.Environment.Matrices.CameraPosition; B -= MyRender11.Environment.Matrices.CameraPosition; C -= MyRender11.Environment.Matrices.CameraPosition; D -= MyRender11.Environment.Matrices.CameraPosition; batch.Add(A, B, message.Color); batch.Add(A, C, message.Color); batch.Add(C, D, message.Color); } break; } case MyRenderMessageEnum.DebugDrawTriangle: { MyRenderMessageDebugDrawTriangle message = (MyRenderMessageDebugDrawTriangle)debugDrawMessage; MyPrimitivesRenderer.DrawTriangle(message.Vertex0 - MyRender11.Environment.Matrices.CameraPosition, message.Vertex1 - MyRender11.Environment.Matrices.CameraPosition, message.Vertex2 - MyRender11.Environment.Matrices.CameraPosition, message.Color); break; } case MyRenderMessageEnum.DebugDrawTriangles: { MyRenderMessageDebugDrawTriangles message = (MyRenderMessageDebugDrawTriangles)debugDrawMessage; for (int i = 0; i < message.Indices.Count; i += 3) { var v0 = Vector3D.Transform(message.Vertices[message.Indices[i + 0]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition; var v1 = Vector3D.Transform(message.Vertices[message.Indices[i + 1]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition; var v2 = Vector3D.Transform(message.Vertices[message.Indices[i + 2]], message.WorldMatrix) - MyRender11.Environment.Matrices.CameraPosition; MyPrimitivesRenderer.DrawTriangle(v0, v1, v2, message.Color); } break; } case MyRenderMessageEnum.DebugDrawMesh: { MyPrimitivesRenderer.DebugMesh(debugDrawMessage as MyRenderMessageDebugDrawMesh); break; } case MyRenderMessageEnum.DebugDrawCapsule: { MyRenderMessageDebugDrawCapsule message = (MyRenderMessageDebugDrawCapsule)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; batch.AddSphereRing(new BoundingSphere(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.AddSphereRing(new BoundingSphere(message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.Add(message.P0 - MyRender11.Environment.Matrices.CameraPosition, message.P1 - MyRender11.Environment.Matrices.CameraPosition, message.Color); break; } case MyRenderMessageEnum.DebugDrawText2D: { MyRenderMessageDebugDrawText2D message = (MyRenderMessageDebugDrawText2D)debugDrawMessage; var text = new StringBuilder(message.Text); MySpritesRenderer.DrawText(message.Coord, text, message.Color, message.Scale, message.Align); break; } case MyRenderMessageEnum.DebugDrawText3D: { MyRenderMessageDebugDrawText3D message = (MyRenderMessageDebugDrawText3D)debugDrawMessage; Vector3D position = message.Coord; var worldToClip = MyRender11.Environment.Matrices.ViewProjectionD; if (message.CustomViewProjection != -1) { if (!MyRenderProxy.BillboardsViewProjectionRead.ContainsKey(message.CustomViewProjection)) { break; } var i = message.CustomViewProjection; var scaleX = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Width / (float)MyRender11.ViewportResolution.X; var scaleY = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height / (float)MyRender11.ViewportResolution.Y; var offsetX = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetX / (float)MyRender11.ViewportResolution.X; var offsetY = (MyRender11.ViewportResolution.Y - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetY - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height) / (float)MyRender11.ViewportResolution.Y; var viewportTransformation = new Matrix( scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, 1, 0, offsetX, offsetY, 0, 1 ); worldToClip = MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].ViewAtZero * MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].Projection * viewportTransformation; } var clipPosition = Vector3D.Transform(position, ref worldToClip); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyRender11.Environment.Matrices.Projection).Z : borderDepth; bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { MySpritesRenderer.DrawText(new Vector2((float)clipPosition.X, (float)clipPosition.Y) * MyRender11.ViewportResolution, new StringBuilder(message.Text), message.Color, message.Scale, message.Align); } break; } case MyRenderMessageEnum.DebugDrawModel: { MyRenderMessageDebugDrawModel message = (MyRenderMessageDebugDrawModel)debugDrawMessage; break; } case MyRenderMessageEnum.DebugDrawPlane: { MyRenderMessageDebugDrawPlane message = (MyRenderMessageDebugDrawPlane)debugDrawMessage; break; } case MyRenderMessageEnum.DebugWaitForPresent: { MyRenderMessageDebugWaitForPresent rMessage = (MyRenderMessageDebugWaitForPresent)debugDrawMessage; MyRenderProxy.RenderThread.DebugAddWaitingForPresent(rMessage.WaitHandle); break; } case MyRenderMessageEnum.DebugClearPersistentMessages: { MyRenderMessageDebugClearPersistentMessages rMessage = (MyRenderMessageDebugClearPersistentMessages)debugDrawMessage; clearPersistent = true; break; } default: { break; } } } linesBatch.Commit(); noDepthLinesBatch.Commit(); lines2D.Commit(); foreach (var message in m_persistentDebugMessagesTemp) { if (clearPersistent && m_currentPersistentDebugMessages.Remove(message)) { continue; } m_debugDrawMessages.Enqueue(message); m_currentPersistentDebugMessages.Add(message); } }
static void ProcessDebugMessages() { var linesBatch = MyLinesRenderer.CreateBatch(); var noDepthLinesBatch = MyLinesRenderer.CreateBatch(); noDepthLinesBatch.IgnoreDepth = true; var lines2D = MyLinesRenderer.CreateBatch(); lines2D.IgnoreDepth = true; while (m_debugDrawMessages.Count > 0) { IMyRenderMessage debugDrawMessage = m_debugDrawMessages.Dequeue(); MyRenderMessageEnum messageType = debugDrawMessage.MessageType; switch (messageType) { case MyRenderMessageEnum.DebugDrawLine3D: { MyRenderMessageDebugDrawLine3D message = (MyRenderMessageDebugDrawLine3D)debugDrawMessage; if (message.DepthRead) { linesBatch.Add(message.PointFrom, message.PointTo, message.ColorFrom, message.ColorTo); } else { noDepthLinesBatch.Add(message.PointFrom, message.PointTo, message.ColorFrom, message.ColorTo); } break; } case MyRenderMessageEnum.DebugDrawLine2D: { MyRenderMessageDebugDrawLine2D message = (MyRenderMessageDebugDrawLine2D)debugDrawMessage; var matrix = message.Projection ?? Matrix.CreateOrthographicOffCenter(0, MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y, 0, 0, -1); if (!lines2D.CustomViewProjection.HasValue || (lines2D.CustomViewProjection.HasValue && lines2D.CustomViewProjection.Value != matrix)) { lines2D.Commit(); lines2D = MyLinesRenderer.CreateBatch(); lines2D.IgnoreDepth = true; lines2D.CustomViewProjection = matrix; } var p0 = new Vector3(message.PointFrom.X, message.PointFrom.Y, 0); var p1 = new Vector3(message.PointTo.X, message.PointTo.Y, 0); lines2D.Add(p0, p1, message.ColorFrom, message.ColorTo); break; } case MyRenderMessageEnum.DebugDrawPoint: { MyRenderMessageDebugDrawPoint message = (MyRenderMessageDebugDrawPoint)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; var scale = 0.125f; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyEnvironment.Projection).Z : borderDepth; var clipPosition = Vector3.Transform((Vector3)message.Position, ref MyEnvironment.ViewProjection); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; //Debug.Assert(MyRender11.UseComplementaryDepthBuffer); bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { batch.Add(message.Position + Vector3.UnitX * scale, message.Position - Vector3.UnitX * scale, message.Color); batch.Add(message.Position + Vector3.UnitY * scale, message.Position - Vector3.UnitY * scale, message.Color); batch.Add(message.Position + Vector3.UnitZ * scale, message.Position - Vector3.UnitZ * scale, message.Color); } break; } case MyRenderMessageEnum.DebugDrawSphere: { MyRenderMessageDebugDrawSphere message = (MyRenderMessageDebugDrawSphere)debugDrawMessage; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyEnvironment.Projection).Z : borderDepth; var clipPosition = Vector3.Transform((Vector3)message.Position, ref MyEnvironment.ViewProjection); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; batch.AddSphereRing(new BoundingSphere(message.Position, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(message.Position, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.AddSphereRing(new BoundingSphere(message.Position, message.Radius), message.Color, Matrix.CreateRotationZ(MathHelper.PiOver2)); } break; } case MyRenderMessageEnum.DebugDrawAABB: { MyRenderMessageDebugDrawAABB message = (MyRenderMessageDebugDrawAABB)debugDrawMessage; if (message.DepthRead) { linesBatch.AddBoundingBox((BoundingBox)message.AABB, message.Color); } else { noDepthLinesBatch.AddBoundingBox((BoundingBox)message.AABB, message.Color); } break; } case MyRenderMessageEnum.DebugDrawCone: { MyRenderMessageDebugDrawCone message = (MyRenderMessageDebugDrawCone)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; var axis = message.DirectionVector; axis.Normalize(); var apex = message.Translation + message.DirectionVector; var steps = 32; var stepsRcp = (float)(Math.PI * 2 / steps); for (int i = 0; i < 32; i++) { float a0 = i * stepsRcp; float a1 = (i + 1) * stepsRcp; var A = message.Translation + Vector3.Transform(message.BaseVector, Matrix.CreateFromAxisAngle(axis, a0)); var B = message.Translation + Vector3.Transform(message.BaseVector, Matrix.CreateFromAxisAngle(axis, a1)); batch.Add(A, B, message.Color); batch.Add(A, apex, message.Color); } break; } case MyRenderMessageEnum.DebugDrawAxis: { MyRenderMessageDebugDrawAxis message = (MyRenderMessageDebugDrawAxis)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; batch.Add(message.Matrix.Translation, message.Matrix.Translation + message.Matrix.Right * message.AxisLength, Color.Red); batch.Add(message.Matrix.Translation, message.Matrix.Translation + message.Matrix.Up * message.AxisLength, Color.Green); batch.Add(message.Matrix.Translation, message.Matrix.Translation + message.Matrix.Forward * message.AxisLength, Color.Blue); break; } case MyRenderMessageEnum.DebugDrawOBB: { MyRenderMessageDebugDrawOBB message = (MyRenderMessageDebugDrawOBB)debugDrawMessage; Vector3 [] corners = new Vector3[8]; Matrix matrix = (Matrix)message.Matrix; new MyOrientedBoundingBox(ref matrix).GetCorners(corners, 0); if (message.DepthRead) { linesBatch.Add6FacedConvex(corners, message.Color); } else { noDepthLinesBatch.Add6FacedConvex(corners, message.Color); } MyPrimitivesRenderer.Draw6FacedConvex(corners, message.Color, message.Alpha); break; } case MyRenderMessageEnum.DebugDrawCylinder: { MyRenderMessageDebugDrawCylinder message = (MyRenderMessageDebugDrawCylinder)debugDrawMessage; var steps = 32; var stepsRcp = (float)(Math.PI * 2 / steps); for (int i = 0; i < 32; i++) { float a0 = i * stepsRcp; float a1 = (i + 1) * stepsRcp; Vector3 A = new Vector3(Math.Cos(a0), 1.0f, Math.Sin(a0)) * 0.5f; Vector3 B = new Vector3(Math.Cos(a1), 1.0f, Math.Sin(a1)) * 0.5f; Vector3 C = A - Vector3.UnitY; Vector3 D = B - Vector3.UnitY; A = Vector3.Transform(A, message.Matrix); B = Vector3.Transform(B, message.Matrix); C = Vector3.Transform(C, message.Matrix); D = Vector3.Transform(D, message.Matrix); linesBatch.Add(A, B, message.Color); linesBatch.Add(A, C, message.Color); linesBatch.Add(C, D, message.Color); } break; } case MyRenderMessageEnum.DebugDrawTriangle: { MyRenderMessageDebugDrawTriangle message = (MyRenderMessageDebugDrawTriangle)debugDrawMessage; MyPrimitivesRenderer.DrawTriangle(message.Vertex0, message.Vertex1, message.Vertex2, message.Color); break; } case MyRenderMessageEnum.DebugDrawTriangles: { MyRenderMessageDebugDrawTriangles message = (MyRenderMessageDebugDrawTriangles)debugDrawMessage; for (int i = 0; i < message.Indices.Count; i += 3) { var v0 = Vector3.Transform(message.Vertices[message.Indices[i + 0]], message.WorldMatrix); var v1 = Vector3.Transform(message.Vertices[message.Indices[i + 1]], message.WorldMatrix); var v2 = Vector3.Transform(message.Vertices[message.Indices[i + 2]], message.WorldMatrix); MyPrimitivesRenderer.DrawTriangle(v0, v1, v2, message.Color); } break; } case MyRenderMessageEnum.DebugDrawCapsule: { MyRenderMessageDebugDrawCapsule message = (MyRenderMessageDebugDrawCapsule)debugDrawMessage; var batch = message.DepthRead ? linesBatch : noDepthLinesBatch; batch.AddSphereRing(new BoundingSphere(message.P0, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(message.P0, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.AddSphereRing(new BoundingSphere(message.P1, message.Radius), message.Color, Matrix.Identity); batch.AddSphereRing(new BoundingSphere(message.P1, message.Radius), message.Color, Matrix.CreateRotationX(MathHelper.PiOver2)); batch.Add(message.P0, message.P1, message.Color); break; } case MyRenderMessageEnum.DebugDrawText2D: { MyRenderMessageDebugDrawText2D message = (MyRenderMessageDebugDrawText2D)debugDrawMessage; var text = new StringBuilder(message.Text); MySpritesRenderer.DrawText(message.Coord, text, message.Color, message.Scale, message.Align); break; } case MyRenderMessageEnum.DebugDrawText3D: { MyRenderMessageDebugDrawText3D message = (MyRenderMessageDebugDrawText3D)debugDrawMessage; Vector3 position = (Vector3)message.Coord; var worldToClip = MyEnvironment.ViewProjection; if (message.CustomViewProjection != -1) { if (!MyRenderProxy.BillboardsViewProjectionRead.ContainsKey(message.CustomViewProjection)) { break; } var i = message.CustomViewProjection; var scaleX = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Width / (float)MyRender11.ViewportResolution.X; var scaleY = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height / (float)MyRender11.ViewportResolution.Y; var offsetX = MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetX / (float)MyRender11.ViewportResolution.X; var offsetY = (MyRender11.ViewportResolution.Y - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.OffsetY - MyRenderProxy.BillboardsViewProjectionRead[i].Viewport.Height) / (float)MyRender11.ViewportResolution.Y; var viewportTransformation = new Matrix( scaleX, 0, 0, 0, 0, scaleY, 0, 0, 0, 0, 1, 0, offsetX, offsetY, 0, 1 ); worldToClip = MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].View * MyRenderProxy.BillboardsViewProjectionRead[message.CustomViewProjection].Projection * viewportTransformation; } var clipPosition = Vector3.Transform(position, ref worldToClip); clipPosition.X = clipPosition.X * 0.5f + 0.5f; clipPosition.Y = clipPosition.Y * -0.5f + 0.5f; var borderDepth = MyRender11.UseComplementaryDepthBuffer ? 0.0f : 1.0f; borderDepth = message.ClipDistance.HasValue ? Vector3.Transform(new Vector3(0, 0, -message.ClipDistance.Value), MyEnvironment.Projection).Z : borderDepth; bool drawCondition = MyRender11.UseComplementaryDepthBuffer ? clipPosition.Z > borderDepth && clipPosition.Z < 1 : clipPosition.Z < borderDepth && clipPosition.Z > 0; if (drawCondition) { MySpritesRenderer.DrawText(new Vector2(clipPosition.X, clipPosition.Y) * MyRender11.ViewportResolution, new StringBuilder(message.Text), message.Color, message.Scale, message.Align); } break; } case MyRenderMessageEnum.DebugDrawModel: { MyRenderMessageDebugDrawModel message = (MyRenderMessageDebugDrawModel)debugDrawMessage; break; } case MyRenderMessageEnum.DebugDrawPlane: { MyRenderMessageDebugDrawPlane message = (MyRenderMessageDebugDrawPlane)debugDrawMessage; break; } default: { break; } } } linesBatch.Commit(); noDepthLinesBatch.Commit(); lines2D.Commit(); }