internal void LazyInitialize() { if (DeviceContext == null) { DeviceContext = new DeviceContext(MyRender11.Device); //MyRenderContextPool.m_intialized.Enqueue(Context); } State.Clear(); Stats.Clear(); m_finished = false; m_joined = false; m_commandList = null; }
internal static void ResetStats() { MyImmediateRC.RC.Stats.Clear(); m_rcStats.Clear(); m_passStats.Clear(); }
internal static void ResetStats() { MyRenderContext.Immediate.Stats.Clear(); m_rcStats.Clear(); m_passStats.Clear(); }