internal unsafe void RecordCommands(MyRenderableProxy proxy, VertexBufferId stream, int voxelMatId) { //var worldMat = proxy.WorldMatrix; //worldMat.Translation -= MyEnvironment.CameraPosition; //proxy.ObjectData.LocalMatrix = worldMat; //var worldMatrix = Matrix.CreateTranslation(-MyEnvironment.CameraPosition); MyObjectData objectData = proxy.ObjectData; //objectData.LocalMatrix = worldMat; MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.objectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); mapping.Unmap(); RC.SetCB(MyCommon.OBJECT_SLOT, proxy.objectBuffer); RC.BindRawSRV(0, MyTextures.GetView(MyTextures.GetTexture(MyVoxelMaterials1.Table[voxelMatId].FoliageArray_Texture, MyTextureEnum.COLOR_METAL, true))); RC.SetVB(0, stream.Buffer, stream.Stride); Context.DrawAuto(); RC.Stats.DrawAuto++; }
internal unsafe void RecordCommands(MyRenderableProxy proxy, VertexBufferId stream, int voxelMatId) { MyObjectData objectData = proxy.ObjectData; var foliageType = MyVoxelMaterials1.Table[voxelMatId].FoliageType; MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.ObjectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); mapping.Unmap(); RC.SetCB(MyCommon.OBJECT_SLOT, proxy.ObjectBuffer); RC.SetGS(m_GS[foliageType]); RC.SetPS(m_PS[foliageType]); if (MyVoxelMaterials1.Table[voxelMatId].FoliageColorTextureArray != null) { RC.BindRawSRV(0, MyVoxelMaterials1.Table[voxelMatId].FoliageColorTextureArray.ShaderView); RC.BindRawSRV(1, MyVoxelMaterials1.Table[voxelMatId].FoliageNormalTextureArray.ShaderView); } else { RC.BindRawSRV(0, MyTextures.GetView(MyTextures.GetTexture(MyVoxelMaterials1.Table[voxelMatId].FoliageArray_Texture, MyTextureEnum.COLOR_METAL, true))); RC.BindRawSRV(1, MyTextures.GetView(MyTextures.GetTexture(MyVoxelMaterials1.Table[voxelMatId].FoliageArray_NormalTexture, MyTextureEnum.NORMALMAP_GLOSS, true))); } RC.SetVB(0, stream.Buffer, stream.Stride); Context.DrawAuto(); RC.Stats.DrawAuto++; }
internal void Clear() { matTexturesID = MyMaterialProxyId.NULL; matConstantsID = -1; objectData = new MyObjectData(); objectBuffer = null; }
internal unsafe void SetProxyConstants(MyRenderableProxy proxy) { RC.SetCB(MyCommon.OBJECT_SLOT, proxy.ObjectBuffer); MyMapping mapping; bool constantsChange = true; fixed(void *ptr0 = &Locals.objectData) { fixed(void *ptr1 = &proxy.ObjectData) { constantsChange = !SharpDX.Utilities.CompareMemory(new IntPtr(ptr0), new IntPtr(ptr1), sizeof(MyObjectData)); } } if (!constantsChange && proxy.SkinningMatrices == null && Locals.objectBuffer == proxy.ObjectBuffer) { } else { Locals.objectData = proxy.ObjectData; Locals.objectBuffer = proxy.ObjectBuffer; MyObjectData objectData = proxy.ObjectData; //objectData.Translate(-MyEnvironment.CameraPosition); mapping = MyMapping.MapDiscard(RC.Context, proxy.ObjectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); if (proxy.SkinningMatrices != null) { if (proxy.DrawSubmesh.BonesMapping == null) { for (int j = 0; j < Math.Min(MyRender11Constants.SHADER_MAX_BONES, proxy.SkinningMatrices.Length); j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[j])); } } else { for (int j = 0; j < proxy.DrawSubmesh.BonesMapping.Length; j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[proxy.DrawSubmesh.BonesMapping[j]])); } } } mapping.Unmap(); Stats.ObjectConstantsChanges++; } }
internal unsafe void RecordCommands(MyRenderableProxy proxy, MyFoliageStream stream, int voxelMatId, VertexShader vertexShader, InputLayout inputLayout, int materialIndex, int indexCount, int startIndex, int baseVertex) { //var worldMatrix = proxy.WorldMatrix; //worldMatrix.Translation = Vector3D.Zero; //MyObjectData objectData = proxy.ObjectData; //objectData.LocalMatrix = Matrix.Identity; var worldMat = proxy.WorldMatrix; //worldMat.Translation -= MyEnvironment.CameraPosition; MyObjectData objectData = proxy.ObjectData; objectData.LocalMatrix = worldMat; MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.objectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); mapping.Unmap(); RC.SetCB(MyCommon.OBJECT_SLOT, proxy.objectBuffer); BindProxyGeometry(proxy); RC.SetVS(vertexShader); RC.SetIL(inputLayout); if (!stream.m_append) { Context.StreamOutput.SetTarget(stream.m_stream.Buffer, 0); stream.m_append = true; } else { Context.StreamOutput.SetTarget(stream.m_stream.Buffer, -1); } RC.SetCB(MyCommon.FOLIAGE_SLOT, MyCommon.FoliageConstants); mapping = MyMapping.MapDiscard(Context, MyCommon.FoliageConstants); mapping.stream.Write(MyVoxelMaterials1.Table[voxelMatId].FoliageDensity); mapping.stream.Write((uint)materialIndex); mapping.stream.Write((uint)voxelMatId); mapping.Unmap(); Context.DrawIndexed(indexCount, startIndex, baseVertex); }
internal unsafe override sealed void RecordCommands(MyRenderableProxy proxy) { if (proxy.Mesh.Buffers.IB == IndexBufferId.NULL || proxy.DrawSubmesh.IndexCount == 0 || proxy.SkipIfTooSmall()) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy); Debug.Assert(proxy.DepthShaders.VS != null); RC.BindShaders(proxy.DepthShaders); if ((proxy.Flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(DefaultRasterizer); } //for (int i = 0; i < proxy.depthOnlySubmeshes.Length; i++) //{ // Stats.Submeshes++; // var submesh = proxy.depthOnlySubmeshes[i]; var submesh = proxy.DrawSubmesh; if (submesh.MaterialId != Locals.matTexturesID && (!((proxy.Flags & MyRenderableProxyFlags.DepthSkipTextures) > 0))) { Stats.MaterialConstantsChanges++; Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } if (proxy.SkinningMatrices != null) { Stats.ObjectConstantsChanges++; MyObjectData objectData = proxy.ObjectData; //objectData.Translate(-MyEnvironment.CameraPosition); MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.ObjectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); if (proxy.SkinningMatrices != null) { if (submesh.BonesMapping == null) { for (int j = 0; j < Math.Min(MyRender11Constants.SHADER_MAX_BONES, proxy.SkinningMatrices.Length); j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[j])); } } else { for (int j = 0; j < submesh.BonesMapping.Length; j++) { mapping.stream.Write(Matrix.Transpose(proxy.SkinningMatrices[submesh.BonesMapping[j]])); } } } mapping.Unmap(); } if (proxy.InstanceCount == 0) { RC.Context.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else { RC.Context.DrawIndexedInstanced(submesh.IndexCount, proxy.InstanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.StartInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.InstanceCount; Stats.Triangles += proxy.InstanceCount * submesh.IndexCount / 3; } //} }
internal unsafe override sealed void RecordCommands(MyRenderableProxy proxy) { if (proxy.Mesh.Buffers.IB == IndexBufferId.NULL || proxy.Draw.IndexCount == 0 || (proxy.flags & MyRenderableProxyFlags.SkipInMainView) > 0) { return; } Stats.Meshes++; SetProxyConstants(proxy); BindProxyGeometry(proxy); Debug.Assert(proxy.Shaders.VS != null); RC.BindShaders(proxy.Shaders); if ((proxy.flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullRasterizerState); } else { RC.SetRS(null); } //#if DEBUG if (MyRender11.Settings.Wireframe) { if ((proxy.flags & MyRenderableProxyFlags.DisableFaceCulling) > 0) { RC.SetRS(MyRender11.m_nocullWireframeRasterizerState); } else { RC.SetRS(MyRender11.m_wireframeRasterizerState); } } //#endif //for (int i = 0; i < proxy.submeshes.Length; i++) //{ Stats.Submeshes++; var submesh = proxy.Draw; //if (submesh.Material != null && submesh.Material.TexturesHash != Locals.matTexturesID) //{ // Locals.matTexturesID = submesh.Material.TexturesHash; // RC.BindRawSRV(submesh.Material.SRVs); //} if (submesh.MaterialId != Locals.matTexturesID) { Locals.matTexturesID = submesh.MaterialId; var material = MyMaterials1.ProxyPool.Data[submesh.MaterialId.Index]; RC.MoveConstants(ref material.MaterialConstants); RC.SetConstants(ref material.MaterialConstants, MyCommon.MATERIAL_SLOT); RC.SetSRVs(ref material.MaterialSRVs); } //if (submesh.Material != null && submesh.Material.ConstantsHash != Locals.matConstantsID && submesh.Material.ConstantsBuffer != null) //{ // Stats.MaterialConstantsChanges++; // Locals.matConstantsID = submesh.Material.ConstantsHash; // RC.SetCB(MyCommon.MATERIAL_SLOT, submesh.Material.ConstantsBuffer); // var mapping = MyMapping.MapDiscard(RC.Context, submesh.Material.ConstantsBuffer); // mapping.stream.WriteRange(submesh.Material.Constants); // mapping.Unmap(); //} if (proxy.skinningMatrices != null) { Stats.ObjectConstantsChanges++; MyObjectData objectData = proxy.ObjectData; objectData.Translate(-MyEnvironment.CameraPosition); MyMapping mapping; mapping = MyMapping.MapDiscard(RC.Context, proxy.objectBuffer); void *ptr = &objectData; mapping.stream.Write(new IntPtr(ptr), 0, sizeof(MyObjectData)); if (proxy.skinningMatrices != null) { if (submesh.BonesMapping == null) { for (int j = 0; j < Math.Min(MyRender11Constants.SHADER_MAX_BONES, proxy.skinningMatrices.Length); j++) { mapping.stream.Write(Matrix.Transpose(proxy.skinningMatrices[j])); } } else { for (int j = 0; j < submesh.BonesMapping.Length; j++) { mapping.stream.Write(Matrix.Transpose(proxy.skinningMatrices[submesh.BonesMapping[j]])); } } } mapping.Unmap(); } if (proxy.instanceCount == 0 && submesh.IndexCount > 0) { RC.Context.DrawIndexed(submesh.IndexCount, submesh.StartIndex, submesh.BaseVertex); RC.Stats.DrawIndexed++; Stats.Instances++; Stats.Triangles += submesh.IndexCount / 3; } else if (submesh.IndexCount > 0) { RC.Context.DrawIndexedInstanced(submesh.IndexCount, proxy.instanceCount, submesh.StartIndex, submesh.BaseVertex, proxy.startInstance); RC.Stats.DrawIndexedInstanced++; Stats.Instances += proxy.instanceCount; Stats.Triangles += proxy.instanceCount * submesh.IndexCount / 3; } //} }