internal void Join() { Debug.Assert(!m_joined && m_deferred); m_joined = true; Finish(); MyRender11.GatherStats(Stats); MyGpuProfiler.Join(ProfilingQueries); }
internal static CommandList JoinAndGetCommandList(MyRenderContext rc) { MyGpuProfiler.Join(rc.ProfilingQueries); return(rc.FinishCommandList(false)); }