コード例 #1
0
            internal void DoClipping(float camDistanceFromCenter, Vector3D localPosition, float farPlaneDistance, RequestCollector collector, bool frustumCulling, float rangeScale)
            {
                int lodIndex = m_lodIndex;

                if (!ShouldBeThisLodVisible(camDistanceFromCenter))
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                    return;
                }


                m_localPosition = localPosition;
                MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, lodIndex, out m_nearDistance, out m_farDistance);


                farPlaneDistance *= rangeScale;
                m_farDistance    *= rangeScale;
                m_nearDistance   *= rangeScale;

                m_fitsInFrustum = (farPlaneDistance * 1.25f) > m_nearDistance;

                if (!m_fitsInFrustum && m_lodIndex == lodIndex)
                {
                    return;
                }


                //var localFrustum = new BoundingFrustumD(CameraFrustumGetter().Matrix * m_parent.m_invWorldMatrix);
                var frustum = CameraFrustumGetter();

                Vector3I min, max;
                // Vector3I ignoreMin, ignoreMax;

                var minD = m_localPosition - (double)m_farDistance;
                var maxD = m_localPosition + (double)m_farDistance;

                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref minD, out min);
                MyVoxelCoordSystems.LocalPositionToRenderCellCoord(lodIndex, ref maxD, out max);

                BoundingBoxI lodBox     = new BoundingBoxI(Vector3I.Zero, Vector3I.Max(m_lodSizeMinusOne, Vector3I.Zero));
                bool         intersects = false;

                //bool intersectsNear = false;

                m_localFarCameraBox  = new BoundingBoxI(min, max);
                m_localNearCameraBox = new BoundingBoxI(min, max);
                if (lodBox.Intersects(m_localFarCameraBox))
                {
                    intersects = true;
                    var intersection = lodBox;
                    intersection.IntersectWith(ref m_localFarCameraBox);
                    min = intersection.Min;
                    max = intersection.Max;

                    //Optimize only LOD2 and higher by two lods, because neighbour cells shares border cells
                    //if (m_lodIndex > 1)
                    //{
                    //    float lowerFar, lowerNear;
                    //    MyClipmap.ComputeLodViewBounds(m_clipmap.m_scaleGroup, m_lodIndex - 2, out lowerFar, out lowerNear);

                    //    var minNear = m_localPosition - (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    var maxNear = m_localPosition + (lowerNear - MyVoxelCoordSystems.RenderCellSizeInMeters(m_lodIndex) / 2);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref minNear, out ignoreMin);
                    //    MyVoxelCoordSystems.LocalPositionToRenderCellCoord(m_lodIndex, ref maxNear, out ignoreMax);

                    //    m_localNearCameraBox = new BoundingBoxI(ignoreMin, ignoreMax);
                    //    if (lodBox.Intersects(m_localNearCameraBox))
                    //        intersectsNear = false;
                    //}
                }

                //if (m_lastMin == min && m_lastMax == max && !m_clipmap.m_updateClipping)
                //    return;

                //m_lastMin = min;
                //m_lastMax = max;

                //LodLevel parentLod, childLod;
                //GetNearbyLodLevels(out parentLod, out childLod);

                // Moves cells which are still needed from one collection to another.
                // All that is left behind is unloaded as no longer needed.

                // Move everything in range to collection of next stored cells.

                if (frustumCulling)
                {
                    MyUtils.Swap(ref m_storedCellData, ref m_clippedCells);
                    m_storedCellData.Clear();
                }

                if (intersects)
                {
                    float sizeInMetres = MyVoxelCoordSystems.RenderCellSizeInMeters(lodIndex);


                    MyCellCoord cell = new MyCellCoord(lodIndex, ref min);

                    for (var it = new Vector3I_RangeIterator(ref min, ref max);
                         it.IsValid(); it.GetNext(out cell.CoordInLod))
                    {
                        //if (intersectsNear &&
                        //    m_localNearCameraBox.Contains(cell.CoordInLod) == ContainmentType.Contains)
                        //    continue;

                        //if (frustumCulling)
                        //{
                        //    Vector3D minAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod - 2)), m_clipmap.m_worldMatrix);
                        //    Vector3D maxAABB = Vector3D.Transform((Vector3D)(sizeInMetres * (cell.CoordInLod + 2) + new Vector3(sizeInMetres)), m_clipmap.m_worldMatrix);

                        //    if (frustum.Contains(new BoundingBoxD(minAABB, maxAABB)) == ContainmentType.Disjoint)
                        //    {
                        //        m_outsideCells.Add(cell.CoordInLod);
                        //        continue;
                        //    }
                        //}

                        UnclipCell(collector, cell, true);
                    }

                    //cache cells around frustum
                    if (collector.SentRequestsEmpty)
                    {
                        foreach (var outsideCell in m_outsideCells)
                        {
                            cell.CoordInLod = outsideCell;
                            UnclipCell(collector, cell, frustumCulling);
                        }
                    }

                    m_outsideCells.Clear();
                }
            }
コード例 #2
0
 public static void RemoveFromUpdate(MyClipmap clipmap)
 {
     m_toRemove.Add(clipmap);
     m_notReady.Remove(clipmap);
 }
コード例 #3
0
 internal LodLevel(MyClipmap parent, int lodIndex, Vector3I lodSize)
 {
     m_clipmap         = parent;
     m_lodIndex        = lodIndex;
     m_lodSizeMinusOne = lodSize - 1;
 }
コード例 #4
0
 public UpdateQueueItem(MyClipmap clipmap)
 {
     Clipmap = clipmap;
 }