コード例 #1
0
        /// <summary>
        /// Unpacks Vector3 from Vector3UByte, scales vector from (0, 255) to (-range, range)
        /// </summary>
        public static Vector3 Denormalize(Vector3UByte vec, float range)
        {
            float epsilon = 0.5f / 255.0f;

            return((new Vector3(vec.X, vec.Y, vec.Z) / 255.0f - new Vector3(0.5f - epsilon)) * 2 * range);
        }
コード例 #2
0
 /// <summary>
 /// Returns true when all components are 127
 /// </summary>
 public static bool IsMiddle(Vector3UByte vec)
 {
     return(vec.X == 127 && vec.Y == 127 && vec.Z == 127);
 }
コード例 #3
0
        public static Vector3 Denormalize(Vector3UByte vec, float range)
        {
            float num = 0.001960784f;

            return((Vector3)((((new Vector3((float)vec.X, (float)vec.Y, (float)vec.Z) / 255f) - new Vector3(0.5f - num)) * 2f) * range));
        }
コード例 #4
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 static Vector3UByte()
 {
     Comparer        = new EqualityComparer();
     Zero            = new Vector3UByte(0, 0, 0);
     m_clampBoundary = new Vector3(255f);
 }
コード例 #5
0
 public static bool IsMiddle(Vector3UByte vec) =>
 (((vec.X == 0x7f) && (vec.Y == 0x7f)) && (vec.Z == 0x7f));