コード例 #1
0
ファイル: MySyncEntity.cs プロジェクト: fluxit/SpaceEngineers
 /// <summary>
 /// Serializes sync entity physics, default implementation serializes position, orientation, linear and angular velocity.
 /// </summary>
 public virtual void SerializePhysics(BitStream stream, MyNetworkClient sender, bool highOrientationCompression = false)
 {
     PositionUpdateMsg msg = stream.Writing ? CreatePositionMsg(Entity) : default(PositionUpdateMsg);
     stream.Serialize(ref msg.Position); // 24B
     if (highOrientationCompression)
         stream.SerializeNormCompressed(ref msg.Orientation); // 29b
     else
         stream.SerializeNorm(ref msg.Orientation); // 52b
     stream.Serialize(ref msg.LinearVelocity); // 6B
     stream.Serialize(ref msg.AngularVelocity); // 6B
     if (stream.Reading)
     {
         OnPositionUpdate(ref msg, sender);
     }
 }