private static void ConvertAllShapesToFractureComponentShapeBuilder(HkdBreakableShape shape, ref Matrix shapeRotation, MyBlockOrientation blockOrientation, HashSet<string> names, MyObjectBuilder_FractureComponentCubeBlock fractureComponentBuilder) { var name = shape.Name; if (names.Contains(name)) { MyBlockOrientation shapeOrientation = new MyBlockOrientation(ref shapeRotation); if (shapeOrientation == blockOrientation) { MyObjectBuilder_FractureComponentCubeBlock.FracturedShape builderShape = new MyObjectBuilder_FractureComponentBase.FracturedShape(); builderShape.Name = name; builderShape.Fixed = MyDestructionHelper.IsFixed(shape); fractureComponentBuilder.Shapes.Add(builderShape); } } if (shape.GetChildrenCount() > 0) { List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>(); shape.GetChildren(children); foreach (var child in children) { var childShapeRotation = child.GetTransform(); ConvertAllShapesToFractureComponentShapeBuilder(child.Shape, ref childShapeRotation, blockOrientation, names, fractureComponentBuilder); } } }
private static void ConvertAllShapesToFractureComponentShapeBuilder(HkdBreakableShape shape, ref Matrix shapeRotation, MyBlockOrientation blockOrientation, HashSet<Tuple<string, float>> namesAndBuildProgress, MyObjectBuilder_FractureComponentCubeBlock fractureComponentBuilder, out float buildProgress) { buildProgress = 1f; var name = shape.Name; Tuple<string, float> foundTuple = null; foreach (var tuple in namesAndBuildProgress) { if (tuple.Item1 == name) { foundTuple = tuple; break; } } if (foundTuple != null) { MyBlockOrientation shapeOrientation = new MyBlockOrientation(ref shapeRotation); if (shapeOrientation == blockOrientation) { MyObjectBuilder_FractureComponentCubeBlock.FracturedShape builderShape = new MyObjectBuilder_FractureComponentBase.FracturedShape(); builderShape.Name = name; builderShape.Fixed = MyDestructionHelper.IsFixed(shape); fractureComponentBuilder.Shapes.Add(builderShape); buildProgress = foundTuple.Item2; } } if (shape.GetChildrenCount() > 0) { List<HkdShapeInstanceInfo> children = new List<HkdShapeInstanceInfo>(); shape.GetChildren(children); foreach (var child in children) { var childShapeRotation = child.GetTransform(); float localBuildProgress; ConvertAllShapesToFractureComponentShapeBuilder(child.Shape, ref childShapeRotation, blockOrientation, namesAndBuildProgress, fractureComponentBuilder, out localBuildProgress); if (foundTuple == null) buildProgress = localBuildProgress; } } }