/// <summary> /// Register entity component. /// </summary> internal void RegisterEntityComponent(MyAnimationControllerComponent entityComponent) { using (m_lock.AcquireExclusiveUsing()) { m_skinnedEntityComponentsToAdd.Add(entityComponent); } }
/// <summary> /// Unregister entity component. /// </summary> internal void UnregisterEntityComponent(MyAnimationControllerComponent entityComponent) { if (m_skinnedEntityComponents.Contains(entityComponent)) { m_skinnedEntityComponents.Remove(entityComponent); } else { Debug.Assert(false, "Entity component was not found, cannot be unregistered."); } }
public MySkinnedEntity() { this.Render = new MyRenderComponentSkinnedEntity(); Render.EnableColorMaskHsv = true; Render.NeedsDraw = true; Render.CastShadows = true; Render.NeedsResolveCastShadow = false; Render.SkipIfTooSmall = false; m_compAnimationController = new MyAnimationControllerComponent(); m_compAnimationController.ReloadBonesNeeded = ObtainBones; Components.Add(m_compAnimationController); }
public MySkinnedEntity() { this.Render = new MyRenderComponentSkinnedEntity(); Render.EnableColorMaskHsv = true; Render.NeedsDraw = true; Render.CastShadows = true; Render.NeedsResolveCastShadow = false; Render.SkipIfTooSmall = false; MyEntityTerrainHeightProviderComponent entityTerrainHeightComp = new MyEntityTerrainHeightProviderComponent(); Components.Add(entityTerrainHeightComp); m_compAnimationController = new MyAnimationControllerComponent(); m_compAnimationController.ReloadBonesNeeded = ObtainBones; m_compAnimationController.InverseKinematics.TerrainHeightProvider = entityTerrainHeightComp; Components.Add(m_compAnimationController); }
/// <summary> /// Register entity component. /// </summary> internal void RegisterEntityComponent(MyAnimationControllerComponent entityComponent) { Debug.Assert(m_skinnedEntityComponents.Contains(entityComponent) == false, "Entity component was already registered."); m_skinnedEntityComponents.Add(entityComponent); }