private static void preloadAssets(List <string> assets, CallBack _onFinish) { if (assets.Count <= 0) { _onFinish(); return; } string assetID = assets[0]; assets.RemoveAt(0); string package = assetID.Split('@')[0]; string file = assetID.Split('@')[1]; // has '.' is ugc file if (!file.Contains(".")) { Log.Trace("SlateMgr", "preload asset package:{0} file:{1}", package, file); ResourceMgr.PreloadAsset(package, file , () => { Log.Trace("SlateMgr", "ready preload asset package:{0} file:{1}", package, file); } , (_obj) => { Log.Trace("SlateMgr", "finish preload asset package:{0} file:{1}", package, file); preloadAssets(assets, _onFinish); } , (_error) => { Log.Error("SlateMgr", "preload asset package:{0} file:{1} has error:{2}", package, file, _error); preloadAssets(assets, _onFinish); }); } else { Log.Trace("SlateMgr", "skip preload ugcfile :{0}", file); _onFinish(); } }
private static void batchPreloadAsset(List <Dictionary <string, string> > _assets, onBatchPreloadFinishDelegate _onFinish) { if (_assets.Count == 0) { _onFinish(); return; } Dictionary <string, string> asset = _assets[0]; string packageUUID = asset["package"]; string fileUUID = asset["file"]; string imageUUID = asset["image"]; string cloneUUID = asset["uuid"]; string type = asset["type"]; _assets.RemoveAt(0); if (type.Equals("skybox")) { Log.Debug("EditorMgr:importVCB", "preload skybox {0}", fileUUID); ResourceMgr.PreloadAsset(packageUUID, fileUUID , () => { Log.Debug("EditorMgr::importVCB", "ready load skybox {0}@{1}", packageUUID, fileUUID); } , (_obj) => { Editor.Image image = fsm.FindState(imageUUID) as Editor.Image; image.skybox = _obj as Material; Log.Debug("EditorMgr::importVCB", "load skybox {0}@{1} success", packageUUID, fileUUID); batchPreloadAsset(_assets, _onFinish); } , (_err) => { //onNotify(_err); Log.Error("EditorMgr::importVCB", "load skybox {0}@{1} failed: {2}", packageUUID, fileUUID, _err); batchPreloadAsset(_assets, _onFinish); }); } else if (type.Equals("agent")) { float posX = float.Parse(asset["pos.x"]); float posY = float.Parse(asset["pos.y"]); float posZ = float.Parse(asset["pos.z"]); float rotX = float.Parse(asset["rot.x"]); float rotY = float.Parse(asset["rot.y"]); float rotZ = float.Parse(asset["rot.z"]); float scaleX = float.Parse(asset["scale.x"]); float scaleY = float.Parse(asset["scale.y"]); float scaleZ = float.Parse(asset["scale.z"]); Log.Debug("EditorMgr:importVCB", "preload agent {0}", fileUUID); ResourceMgr.PreloadAsset(packageUUID, fileUUID , () => { Log.Debug("EditorMgr::importVCB", "ready load agent {0}@{1}", packageUUID, fileUUID); } , (_obj) => { Editor.Image image = fsm.FindState(imageUUID) as Editor.Image; GameObject go = ResourceMgr.CloneGameObject(packageUUID, fileUUID, cloneUUID); go.SetActive(false); go.transform.position = new Vector3(posX, posY, posZ); go.transform.rotation = Quaternion.Euler(rotX, rotY, rotZ); go.transform.localScale = new Vector3(scaleX, scaleY, scaleZ); Collider collider = go.GetComponent <Collider>(); if (null != collider) { collider.enabled = true; } Battlehub.RTEditor.ExposeToEditor script = go.GetComponent <Battlehub.RTEditor.ExposeToEditor>(); if (null == script) { script = go.AddComponent <Battlehub.RTEditor.ExposeToEditor>(); //Debug.Log(script); } if (!image.objs.Contains(cloneUUID)) { image.objs.Add(cloneUUID); } Log.Debug("EditorMgr::importVCB", "load agent {0}@{1} success", packageUUID, fileUUID); batchPreloadAsset(_assets, _onFinish); } , (_err) => { Log.Error("EditorMgr::importVCB", "load agent {0}@{1} failed: {2}", packageUUID, fileUUID, _err); batchPreloadAsset(_assets, _onFinish); }); } }
private static IEnumerator importVX() { string path = System.IO.Path.Combine(VRXX.Platform.GetPersistentDataPath(), "latest.vx"); WWW www = new WWW(path); yield return(www); if (null != www.error) { Log.Error("EditorMgr::importVX", www.error); yield break; } try { //Read json int jsonSize = VRXX.Convert.ByteToInt(www.bytes, 0); string json = VRXX.Convert.ByteToString(www.bytes, 4, jsonSize); Log.Info("EditorMgr::importVX", "parse bean success"); JSONNode root = JSON.Parse(json); JSONArray slateAry = root["slates"].AsArray; foreach (JSONNode slateNode in slateAry) { string slateUUID = slateNode["guid"].Value; Log.Trace("EditorMgr:importVX", "new a image {0}", slateUUID); NewImage(slateUUID); Editor.Image image = fsm.FindState(slateUUID) as Editor.Image; JSONArray preloadAry = slateNode["preloads"].AsArray; foreach (JSONNode node in preloadAry) { string group = node["group"].Value; string package = node["package"].Value; string file = node["file"].Value; string guid = node["guid"].Value; //string id = package + "@" + file; if (group.Equals("skybox")) { ResourceMgr.PreloadAsset(package, file , () => { //startLoading(); } , (_obj) => { image.skybox = _obj as Material; } , (_err) => { //onNotify(_err); }); } } JSONArray triggerAry = slateNode["triggers"].AsArray; foreach (JSONNode node in triggerAry) { string cloneUUID = node["uuid"].Value; string alias = node["alias"].Value; float px = node["px"].AsFloat; float py = node["py"].AsFloat; float pz = node["pz"].AsFloat; float rx = node["rx"].AsFloat; float ry = node["ry"].AsFloat; float rz = node["rz"].AsFloat; } } //offset int count_ugcfile = VRXX.Convert.ByteToInt(www.bytes, 4 + jsonSize); Log.Info("EditorMgr", "has {0} ugcfiles", count_ugcfile); int offset = 4 + jsonSize + 4; for (int i = 0; i < count_ugcfile; ++i) { int filenamesize = VRXX.Convert.ByteToInt(www.bytes, offset); offset += 4; string filename = VRXX.Convert.ByteToString(www.bytes, offset, filenamesize); offset += filenamesize; Log.Info("EditorMgr", "ugcfile is {0}", filename); int filesize = VRXX.Convert.ByteToInt(www.bytes, offset); offset += 4; byte[] bytes = new byte[filesize]; System.Array.Copy(www.bytes, offset, bytes, 0, filesize); offset += filesize; UGCMgr.Cache(filename, bytes); } } catch (System.Exception e) { Log.Exception("EditorMgr::importVX", e); } JSAPI.MessageToJS(JSAPI.MSG.JSEditorOnImportFinish, "", ""); }