private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e) { if (resetPositionOnCollision && lastGoodPositionSet) { transform.position = lastGoodPosition; } }
public virtual void OnHeadsetCollisionEnded(HeadsetCollisionEventArgs e) { if (HeadsetCollisionEnded != null) { HeadsetCollisionEnded(this, e); } }
public virtual void OnHeadsetCollisionDetect(HeadsetCollisionEventArgs e) { if (HeadsetCollisionDetect != null) { HeadsetCollisionDetect(this, e); } }
private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { headsetFade.Unfade(0.1f); headsetColliding = false; }
private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e) { headsetFade.Fade(Color.black, 0.1f); headsetColliding = true; }
private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e) { headsetFade.Unfade(blinkTransitionSpeed); }
private void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e) { headsetFade.Fade(fadeColor, blinkTransitionSpeed); }
private void EnableTeleport(object sender, HeadsetCollisionEventArgs e) { basicTeleport.ToggleTeleportEnabled(true); }