private void HandleDown() { if (m_CurrentInteractible != null) { m_CurrentInteractible.Down(); } }
protected void HandleDown() { if (m_CurrentInteractible != null) { m_CurrentInteractible.Down(); } }
private void HandleDown() { //Debug.Log("DOWN"); if (m_CurrentInteractible != null) { m_CurrentInteractible.Down(); } }
private void HandleDown() { if (!myLook) { print("!!!!!!!!!! Enable LOOK"); myFuncLookSwitch(true); } else { if (m_CurrentInteractible != null) { m_CurrentInteractible.Down(); } else // если "стреляем" мимо { print("!!!!!!!!!! Disable LOOK"); myFuncLookSwitch(false); } } }