public HandPhysics(HistoryBuffer buffer) { historyBuffer = buffer; characterController = MonoBehaviour.FindObjectOfType <VR_CharacterController>(); trackingSpace = VR_Manager.instance.TrackingSpace; }
private void Start() { onJointBreakListener = FindJointBreakListener(); historyBuffer = transform.parent.GetComponent <HistoryBuffer>(); handPhysics = new HandPhysics(historyBuffer); }