public async void DisplayRoomInfos() { try { Hide(); if (!Client.InRoom) { return; } var roomInfos = await Client.GetRooms(); var scrollObject = new GameObject(); scroll = scrollObject.AddComponent <CanvasScroll>(); Vector3 halfCanvasSize = Vector3.zero; foreach (var roomInfo in roomInfos) { var instantiatedCanvas = scroll.AddCanvas(roomInfoCanvas.gameObject, $"{roomInfo.OwnerName}'s Room"); var canvas = instantiatedCanvas.GetComponent <RoomInfoCanvas>(); canvas.SetParentScroll(scroll); canvas.Initialize(roomInfo); halfCanvasSize = Vector3.Scale(canvas.CanvasSize(), Vector3.right) / 2; } var halfButtonSize = GetComponent <RectTransform>().rect.width *transform.localScale.x / 2; scrollObject.transform.localPosition += new Vector3(halfButtonSize + 3, 0f, 0f) + halfCanvasSize; scrollObject.transform.SetParent(transform.root, false); } catch (Exception e) { Notification.Notify("ルーム情報を取得できませんでした"); Debug.LogError(e); throw; } }
private async void Update() { if (Input.GetKeyDown(KeyCode.A)) { Client.Signin("test", "test"); } if (Input.GetKeyDown(KeyCode.B)) { Client.LeaveRoom(); } if (Input.GetKeyDown(KeyCode.C)) { Debug.Log("Start"); var roomInfos = await Client.GetRooms(); foreach (var roomInfo in roomInfos) { Debug.Log($"オーナー = {roomInfo.OwnerName}, ID = {roomInfo.RoomID}"); } Debug.Log(roomInfos.Length); } if (Input.GetKeyDown(KeyCode.D)) { var roomInfos = await Client.GetRooms(); Client.JoinRoom(roomInfos[0].RoomID); } }