コード例 #1
0
ファイル: VRMExporterWizard.cs プロジェクト: yoshivb/UniVRM
 void Validate()
 {
     if (!m_requireValidation)
     {
         return;
     }
     m_validator.Validate(ExportRoot, m_settings, Meta != null ? Meta : m_tmpMeta);
     m_requireValidation = false;
     m_meshes.SetRoot(ExportRoot, m_settings);
 }
コード例 #2
0
 protected override void OnLayout()
 {
     // m_settings, m_meshes.Meshes
     m_meshes.SetRoot(State.ExportRoot, m_settings);
 }
コード例 #3
0
        private void OnGUI()
        {
            // ArgumentException: Getting control 1's position in a group with only 1 controls when doing repaint Aborting
            // Validation により GUI の表示項目が変わる場合があるので、
            // EventType.Layout と EventType.Repaint 間で内容が変わらないようしている。
            if (Event.current.type == EventType.Layout)
            {
                // m_settings, m_meshes.Meshes
                m_meshes.SetRoot(m_state.ExportRoot, m_settings);
                m_state.Validate(ValidatorFactory());
            }

            EditorGUIUtility.labelWidth = 150;

            // lang
            MeshUtility.M17N.Getter.OnGuiSelectLang();

            EditorGUILayout.LabelField("ExportRoot");
            {
                m_state.ExportRoot = (GameObject)EditorGUILayout.ObjectField(m_state.ExportRoot, typeof(GameObject), true);
            }

            // Render contents using Generic Inspector GUI
            m_ScrollPosition = BeginVerticalScrollView(m_ScrollPosition, false, GUI.skin.verticalScrollbar, "OL Box");
            GUIUtility.GetControlID(645789, FocusType.Passive);

            bool modified = ScrollArea();

            EditorGUILayout.EndScrollView();

            // Create and Other Buttons
            {
                // errors
                GUILayout.BeginVertical();
                // GUILayout.FlexibleSpace();

                {
                    GUILayout.BeginHorizontal();
                    GUILayout.FlexibleSpace();
                    GUI.enabled = m_state.Validations.All(x => x.CanExport);

                    if (GUILayout.Button("Export", GUILayout.MinWidth(100)))
                    {
                        OnExportClicked(m_state.ExportRoot, Meta != null ? Meta : m_tmpMeta, m_settings, m_meshes);
                        Close();
                        GUIUtility.ExitGUI();
                    }
                    GUI.enabled = true;

                    GUILayout.EndHorizontal();
                }
                GUILayout.EndVertical();
            }

            GUILayout.Space(8);

            if (modified)
            {
                m_state.Invalidate();
            }
        }