//SpineBase 0 //SpineMid 1 //Neck 2 //Head 3 //ShoulderLeft 4 //ElbowLeft 5 //WristLeft 6 //HandLeft 7 //ShoulderRight 8 //ElbowRight 9 //WristRight 10 //HandRight 11 //HipLeft 12 //KneeLeft 13 //AnkleLeft 14 //FootLeft 15 //HipRight 16 //KneeRight 17 //AnkleRight 18 //FootRight 19 //SpineShoulder 20 //HandTipLeft 21 //ThumbLeft 22 //HandTipRight 23 //ThumbRight 24 void Start() { _sourceManager = gameObject.transform.parent.gameObject; if (_sourceManager != null) { _bodySource = _sourceManager.GetComponent <VRKinectBodySource>(); } _vrWorldManager = gameObject.GetComponentInParent <VRWorldManager>(); InitializeRotations(); }
void Start() { _kinectBodySource = gameObject.transform.parent.gameObject; if (_kinectBodySource != null) { _bodySourceManager = _kinectBodySource.GetComponent <VRKinectBodySource>(); } _vrWorldManager = gameObject.GetComponentInParent <VRWorldManager>(); _fromKinecttoUnity[0, 0] = -1; _fromKinecttoUnity[1, 1] = 1; _fromKinecttoUnity[2, 2] = 1; }