public void randoLightmap() { Random rand = new Random(); for (int i = 0; i < bsp.offsets[7].Value / 56; i++) { Dface_t face = new Dface_t(i, bsp); face.randoLightmaps(rand); face.writeLightmap(); } }
private void buttonUpdate_Click(object sender, EventArgs e) { //this method updates the bsp if (map != null) { //updates the model //surface.updateLightmap(richTextBox1.Text.Replace("\t", String.Empty).Split(';'), radioButtonLDR.Checked); //writes the updated model surface.writeLightmap(); //updates the data in the UI with the new data from the bsp (useless, same data then before. but it reformats things) updateLightmapViewer(); } }