コード例 #1
0
ファイル: RobberStealStateTest.cs プロジェクト: Corne/VOC
        public void ExpectNextFlowStateAfterStealExecuted()
        {
            var turn = new Mock<IGameTurn>();
            var board = CreateBoard();

            var state = new RobberStealState(turn.Object, board);

            turn.Verify(t => t.NextFlowState(), Times.Never); //verify not called yet
            state.AfterExecute(GameCommand.StealResource);
            turn.Verify(t => t.NextFlowState());
        }
コード例 #2
0
ファイル: RobberStealStateTest.cs プロジェクト: Corne/VOC
        public void ExpectNextFlowStateIfRobberIsOnTileWithoutPlayers()
        {
            var turn = new Mock<IGameTurn>();

            var board = new Mock<IBoard>();
            var robber = new Mock<IRobber>();
            board.Setup(b => b.Robber).Returns(robber.Object);
            board.Setup(b => b.GetPlayers(It.IsAny<ITile>())).Returns(new IPlayer[0]);

            var state = new RobberStealState(turn.Object, board.Object);
            turn.Verify(t => t.NextFlowState());
        }
コード例 #3
0
ファイル: RobberStealStateTest.cs プロジェクト: Corne/VOC
        public void ExpectNextFlowStateIfOnlyPlayerIsCurrentTurnPlayer()
        {
            var player = new Mock<IPlayer>();
            var turn = new Mock<IGameTurn>();
            turn.Setup(t => t.Player).Returns(player.Object);
            var board = new Mock<IBoard>();
            var robber = new Mock<IRobber>();
            board.Setup(b => b.Robber).Returns(robber.Object);
            board.Setup(b => b.GetPlayers(It.IsAny<ITile>())).Returns(new IPlayer[1] { player.Object });

            var state = new RobberStealState(turn.Object, board.Object);
            turn.Verify(t => t.NextFlowState());
        }
コード例 #4
0
ファイル: RobberStealStateTest.cs プロジェクト: Corne/VOC
        public void ExpectNothingToHappenIfNoStealCommand(GameCommand command)
        {
            var turn = new Mock<IGameTurn>();
            var board = CreateBoard();

            var state = new RobberStealState(turn.Object, board);

            state.AfterExecute(command);

            turn.Verify(t => t.NextFlowState(), Times.Never);
        }