private void multitouchTest(VMulti vmulti) { double x = 500; double y = 500; while (true) { List<MultitouchPointerInfo> touches = new List<MultitouchPointerInfo>(); bool spacePressed = Convert.ToBoolean(GetKeyState(0x20) & 0x8000); MultitouchPointerInfo pointer = new MultitouchPointerInfo(); bool rightPressed = Convert.ToBoolean(GetKeyState(0x27) & 0x8000); if (rightPressed) x += 10; bool downPressed = Convert.ToBoolean(GetKeyState(0x28) & 0x8000); if (downPressed) y += 10; bool leftPressed = Convert.ToBoolean(GetKeyState(0x25) & 0x8000); if (leftPressed) x -= 10; bool upPressed = Convert.ToBoolean(GetKeyState(0x26) & 0x8000); if (upPressed) y -= 10; if (spacePressed) { Console.WriteLine("pressed"); pointer.Down = true; } else { pointer.Down = false; } Point mousePos = Control.MousePosition; Console.WriteLine(mousePos); pointer.X = x / Screen.PrimaryScreen.Bounds.Width; pointer.Y = y / Screen.PrimaryScreen.Bounds.Height; Console.WriteLine("X: " + pointer.X); Console.WriteLine("Y: " + pointer.Y); touches.Add(pointer); MultitouchReport report = new MultitouchReport(touches); if (!vmulti.updateMultitouch(report)) { Console.WriteLine("fail"); } System.Threading.Thread.Sleep(10); } }