public override void OnInspectorGUI() { base.OnInspectorGUI(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderCamera)) { EditorGUILayout.PropertyField(layerMask, EditorStrings.DynOcclusion.LayerMask); if (Config.Instance.geometryOverrideLayer == false) { EditorGUILayout.HelpBox(EditorStrings.DynOcclusion.HelpOverrideLayer, MessageType.Warning); } else if (m_Targets.HasAtLeastOneTargetWith((DynamicOcclusionDepthBuffer comp) => { return(comp.HasLayerMaskIssues()); })) { EditorGUILayout.HelpBox(EditorStrings.DynOcclusion.HelpLayerMaskIssues, MessageType.Warning); } EditorGUILayout.PropertyField(useOcclusionCulling, EditorStrings.DynOcclusion.DepthBufferOcclusionCulling); EditorGUILayout.PropertyField(depthMapResolution, EditorStrings.DynOcclusion.DepthBufferDepthMapResolution); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderOccluderSurface)) { EditorGUILayout.PropertyField(fadeDistanceToSurface, EditorStrings.DynOcclusion.FadeDistanceToSurface); } FoldableHeader.End(); DisplayCommonInspector(); serializedObject.ApplyModifiedProperties(); }
protected void DisplayCommonInspector() { if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderUpdateRate)) { updateRate.CustomEnum <DynamicOcclusionUpdateRate>(EditorStrings.DynOcclusion.UpdateRate, EditorStrings.DynOcclusion.UpdateRateDescriptions); if (m_Targets.HasAtLeastOneTargetWith((T comp) => { return(comp.updateRate.HasFlag(DynamicOcclusionUpdateRate.EveryXFrames)); })) { EditorGUILayout.PropertyField(waitXFrames, EditorStrings.DynOcclusion.WaitXFrames); } EditorGUILayout.HelpBox( string.Format(EditorStrings.DynOcclusion.GetUpdateRateAdvice <T>(m_Targets[0].updateRate), m_Targets[0].waitXFrames), MessageType.Info); } FoldableHeader.End(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); EditorGUILayout.PropertyField(setIsTrigger, EditorStrings.TriggerZone.SetIsTrigger); EditorGUILayout.PropertyField(rangeMultiplier, EditorStrings.TriggerZone.RangeMultiplier); if (FoldableHeader.Begin(this, EditorStrings.TriggerZone.HeaderInfos)) { EditorGUILayout.HelpBox(EditorStrings.TriggerZone.HelpDescription, MessageType.Info); if (m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return(beam.trackChangesDuringPlaytime); })) { EditorGUILayout.HelpBox(EditorStrings.TriggerZone.HelpTrackChangesDuringPlaytimeEnabled, MessageType.Warning); } } FoldableHeader.End(); serializedObject.ApplyModifiedProperties(); }
bool DrawInfos() { var tips = GetInfoTips(); var gpuInstancingReport = GetBatchingReport(); if (tips.Count > 0 || !string.IsNullOrEmpty(gpuInstancingReport)) { if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderInfos)) { foreach (var tip in tips) { EditorGUILayout.HelpBox(tip.message, tip.type); } if (!string.IsNullOrEmpty(gpuInstancingReport)) { EditorGUILayout.HelpBox(gpuInstancingReport, MessageType.Warning); } } FoldableHeader.End(); return(true); } return(false); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_Targets.Count > 0); #if DEBUG_SHOW_CUSTOM_MATERIAL_INFO if (m_Targets.Count == 1) { string msg = ""; var geom = m_Targets[0].GetComponentInChildren <BeamGeometry>(); if (geom == null) { msg = "No BeamGeometry"; } else { msg = geom._EDITOR_IsUsingCustomMaterial ? "Custom Material" : "GPU Instanced Shared Material"; } EditorGUILayout.HelpBox(msg, MessageType.Info); } #endif bool hasLightSpot = false; var light = m_Targets[0].GetComponent <Light>(); if (light) { hasLightSpot = light.type == LightType.Spot; if (!hasLightSpot) { EditorGUILayout.HelpBox(EditorStrings.Beam.HelpNoSpotlight, MessageType.Warning); } } if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderBasic)) { // Color using (ButtonToggleScopeFromLight(colorFromLight, hasLightSpot)) { if (!hasLightSpot) { EditorGUILayout.BeginHorizontal(); // mandatory to have the color picker on the same line (when the button "from light" is not here) } { if (Config.Instance.featureEnabledColorGradient == FeatureEnabledColorGradient.Off) { EditorGUILayout.PropertyField(color, EditorStrings.Beam.ColorMode); } else { EditorGUIUtility.fieldWidth = 65.0f; EditorGUILayout.PropertyField(colorMode, EditorStrings.Beam.ColorMode); EditorGUIUtility.fieldWidth = 0.0f; if (colorMode.enumValueIndex == (int)ColorMode.Gradient) { EditorGUILayout.PropertyField(colorGradient, EditorStrings.Beam.ColorGradient); } else { EditorGUILayout.PropertyField(color, EditorStrings.Beam.ColorFlat); } } } if (!hasLightSpot) { EditorGUILayout.EndHorizontal(); } } // Blending Mode EditorGUILayout.PropertyField(blendingMode, EditorStrings.Beam.BlendingMode); EditorGUILayout.Separator(); // Intensity bool advancedModeEnabled = false; using (ButtonToggleScopeFromLight(intensityFromLight, hasLightSpot)) { bool advancedModeButton = !hasLightSpot || intensityFromLight.HasAtLeastOneValue(false); using (ButtonToggleScopeAdvanced(intensityModeAdvanced, advancedModeButton)) { advancedModeEnabled = intensityModeAdvanced.HasAtLeastOneValue(true); EditorGUILayout.PropertyField(intensityOutside, advancedModeEnabled ? EditorStrings.Beam.IntensityOutside : EditorStrings.Beam.IntensityGlobal); } } if (advancedModeEnabled) { EditorGUILayout.PropertyField(intensityInside, EditorStrings.Beam.IntensityInside); } else { intensityInside.floatValue = intensityOutside.floatValue; } EditorGUILayout.Separator(); // Spot Angle using (ButtonToggleScopeFromLight(spotAngleFromLight, hasLightSpot)) { EditorGUILayout.PropertyField(spotAngle, EditorStrings.Beam.SpotAngle); } PropertyThickness(fresnelPow); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(glareFrontal, EditorStrings.Beam.GlareFrontal); EditorGUILayout.PropertyField(glareBehind, EditorStrings.Beam.GlareBehind); EditorGUILayout.Separator(); if (Config.Instance.featureEnabledShaderAccuracyHigh) { EditorGUILayout.PropertyField(shaderAccuracy, EditorStrings.Beam.ShaderAccuracy); EditorGUILayout.Separator(); } trackChangesDuringPlaytime.ToggleLeft(EditorStrings.Beam.TrackChanges); DrawAnimatorWarning(); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderAttenuation)) { EditorGUILayout.BeginHorizontal(); { EditorGUILayout.PropertyField(attenuationEquation, EditorStrings.Beam.AttenuationEquation); if (attenuationEquation.enumValueIndex == (int)AttenuationEquation.Blend) { EditorGUILayout.PropertyField(attenuationCustomBlending, EditorStrings.Beam.AttenuationCustomBlending); } } EditorGUILayout.EndHorizontal(); // Fade End using (ButtonToggleScopeFromLight(fallOffEndFromLight, hasLightSpot)) { EditorGUILayout.PropertyField(fallOffEnd, EditorStrings.Beam.FallOffEnd); } if (fallOffEnd.hasMultipleDifferentValues) { EditorGUILayout.PropertyField(fallOffStart, EditorStrings.Beam.FallOffStart); } else { fallOffStart.FloatSlider(EditorStrings.Beam.FallOffStart, 0f, fallOffEnd.floatValue - Consts.FallOffDistancesMinThreshold); } EditorGUILayout.Separator(); // Tilt EditorGUILayout.PropertyField(tiltFactor, EditorStrings.Beam.TiltFactor); GlobalToggle(ref VolumetricLightBeam.editorShowTiltFactor, EditorStrings.Beam.EditorShowTiltDirection, "VLB_BEAM_SHOWTILTDIR"); if (m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return(beam.isTilted && beam.shaderAccuracy != ShaderAccuracy.High); })) { EditorGUILayout.HelpBox(EditorStrings.Beam.HelpTiltedWithShaderAccuracyFast, MessageType.Warning); } } FoldableHeader.End(); if (Config.Instance.featureEnabledNoise3D) { if (FoldableHeader.Begin(this, EditorStrings.Beam.Header3DNoise)) { noiseMode.CustomEnum <NoiseMode>(EditorStrings.Beam.NoiseMode, EditorStrings.Beam.NoiseModeEnumDescriptions); bool showNoiseProps = m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return(beam.isNoiseEnabled); }); if (showNoiseProps) { EditorGUILayout.PropertyField(noiseIntensity, EditorStrings.Beam.NoiseIntensity); using (new EditorGUILayout.HorizontalScope()) { using (new EditorGUI.DisabledGroupScope(noiseScaleUseGlobal.boolValue)) { EditorGUILayout.PropertyField(noiseScaleLocal, EditorStrings.Beam.NoiseScale); } noiseScaleUseGlobal.ToggleUseGlobalNoise(); } using (new EditorGUILayout.HorizontalScope()) { using (new EditorGUI.DisabledGroupScope(noiseVelocityUseGlobal.boolValue)) { EditorGUILayout.PropertyField(noiseVelocityLocal, EditorStrings.Beam.NoiseVelocity); } noiseVelocityUseGlobal.ToggleUseGlobalNoise(); } ButtonOpenConfig(); if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } if (!Noise3D.isSupported) { EditorGUILayout.HelpBox(Noise3D.isNotSupportedString, MessageType.Info); } } } FoldableHeader.End(); } if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderBlendingDistances)) { { var content = AddEnabledStatusToContentText(EditorStrings.Beam.CameraClippingDistance, cameraClippingDistance); EditorGUILayout.PropertyField(cameraClippingDistance, content); } { var content = AddEnabledStatusToContentText(EditorStrings.Beam.DepthBlendDistance, depthBlendDistance); EditorGUILayout.PropertyField(depthBlendDistance, content); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderGeometry)) { using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.PropertyField(coneRadiusStart, EditorStrings.Beam.ConeRadiusStart); EditorGUI.BeginChangeCheck(); { geomCap.ToggleLeft(EditorStrings.Beam.GeomCap, GUILayout.MaxWidth(40.0f)); } if (EditorGUI.EndChangeCheck()) { SetMeshesDirty(); } } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(geomMeshType, EditorStrings.Beam.GeomMeshType); } if (EditorGUI.EndChangeCheck()) { SetMeshesDirty(); } if (geomMeshType.intValue == (int)MeshType.Custom) { EditorGUI.indentLevel++; EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(geomCustomSides, EditorStrings.Beam.GeomSides); EditorGUILayout.PropertyField(geomCustomSegments, EditorStrings.Beam.GeomSegments); } if (EditorGUI.EndChangeCheck()) { SetMeshesDirty(); } if (Config.Instance.featureEnabledMeshSkewing) { var vec3 = skewingLocalForwardDirection.vector3Value; var vec2 = Vector2.zero; EditorGUI.BeginChangeCheck(); { vec2 = EditorGUILayout.Vector2Field(EditorStrings.Beam.SkewingLocalForwardDirection, vec3.xy()); } if (EditorGUI.EndChangeCheck()) { vec3 = new Vector3(vec2.x, vec2.y, 1.0f); skewingLocalForwardDirection.vector3Value = vec3; SetMeshesDirty(); } } EditorGUI.indentLevel--; } if (m_Targets.Count == 1) { EditorGUILayout.HelpBox(m_Targets[0].meshStats, MessageType.Info); } EditorGUILayout.Separator(); EditorGUILayout.PropertyField(clippingPlaneTransform, EditorStrings.Beam.ClippingPlane); if (m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return(beam.clippingPlaneTransform != null); })) { GlobalToggle(ref VolumetricLightBeam.editorShowClippingPlane, EditorStrings.Beam.EditorShowClippingPlane, "VLB_BEAM_SHOWADDCLIPPINGPLANE"); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderFadeOut)) { bool wasEnabled = fadeOutBegin.floatValue <= fadeOutEnd.floatValue; if (m_Targets.HasAtLeastOneTargetWith((VolumetricLightBeam beam) => { return((beam.fadeOutBegin <= beam.fadeOutEnd) != wasEnabled); })) { wasEnabled = true; EditorGUI.showMixedValue = true; } System.Action <float> setFadeOutBegin = value => { fadeOutBegin.floatValue = value; m_Targets.RecordUndoAction("Change Fade Out Begin Distance", (VolumetricLightBeam beam) => { beam.fadeOutBegin = value; }); }; System.Action <float> setFadeOutEnd = value => { fadeOutEnd.floatValue = value; m_Targets.RecordUndoAction("Change Fade Out End Distance", (VolumetricLightBeam beam) => { beam.fadeOutEnd = value; }); }; EditorGUI.BeginChangeCheck(); bool isEnabled = EditorGUILayout.Toggle(EditorStrings.Beam.FadeOutEnabled, wasEnabled); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { float invValue = isEnabled ? 1 : -1; float valueA = Mathf.Abs(fadeOutBegin.floatValue); float valueB = Mathf.Abs(fadeOutEnd.floatValue); setFadeOutBegin(invValue * Mathf.Min(valueA, valueB)); setFadeOutEnd(invValue * Mathf.Max(valueA, valueB)); } if (isEnabled) { const float kEpsilon = 0.1f; EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(fadeOutBegin, EditorStrings.Beam.FadeOutBegin); if (EditorGUI.EndChangeCheck()) { setFadeOutBegin(Mathf.Clamp(fadeOutBegin.floatValue, 0, fadeOutEnd.floatValue - kEpsilon)); } EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(fadeOutEnd, EditorStrings.Beam.FadeOutEnd); if (EditorGUI.EndChangeCheck()) { setFadeOutEnd(Mathf.Max(fadeOutBegin.floatValue + kEpsilon, fadeOutEnd.floatValue)); } if (Application.isPlaying) { if (Config.Instance.fadeOutCameraTransform == null) { EditorGUILayout.HelpBox(EditorStrings.Beam.HelpFadeOutNoMainCamera, MessageType.Error); } } } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Beam.Header2D)) { dimensions.CustomEnum <Dimensions>(EditorStrings.Beam.Dimensions, EditorStrings.Common.DimensionsEnumDescriptions); DrawSortingLayer(); DrawSortingOrder(); } FoldableHeader.End(); if (DrawInfos()) { DrawLineSeparator(); } DrawCustomActionButtons(); DrawAdditionalFeatures(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_TargetConfig != null); m_NeedToReloadNoise = false; m_NeedToRefreshShader = false; m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance(); // Config per plaftorm #if UNITY_2018_1_OR_NEWER { bool hasValidName = m_TargetConfig.HasValidAssetName(); bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix(); var platformSuffix = m_TargetConfig.GetAssetSuffix(); string platformStr = "Default Config asset"; if (!string.IsNullOrEmpty(platformSuffix)) { platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix()); } if (!hasValidName) { platformStr += " (INVALID)"; } EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel); if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton)) { var menu = new GenericMenu(); foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform))) { menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform); } menu.ShowAsContext(); } if (!hasValidName) { EditorGUILayout.Separator(); EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error); ButtonOpenConfig(); } else if (!m_IsUsedInstance) { EditorGUILayout.Separator(); if (isCurrentPlatformSuffix) { EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error); } else { EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning); } ButtonOpenConfig(); } DrawLineSeparator(); } #endif { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry)) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering)) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } } if (m_TargetConfig.hasRenderPipelineMismatch) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error); } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn) { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherOnlyCompatibleWithSrp, MessageType.Error); } } else { if (renderingMode.enumValueIndex == (int)RenderingMode.SRPBatcher && SRPHelper.renderPipelineType == SRPHelper.RenderPipeline.LWRP) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpBatcherNotCompatibleWithLWRP, MessageType.Error); } if (renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorSrpAndMultiPassNotCompatible, MessageType.Error); } } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !BatchingHelper.isGpuInstancingSupported) { EditorGUILayout.HelpBox(EditorStrings.Config.ErrorGeometryGpuInstancingNotSupported, MessageType.Error); } #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } if (m_TargetConfig.beamShader == null) { EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); } if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f)) { SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise)) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera)) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) { m_TargetConfig.ForceUpdateFadeOutCamera(); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled)) { EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient); EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.FeatureEnabledDepthBlend); EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D); EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.FeatureEnabledDynamicOcclusion); EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.FeatureEnabledMeshSkewing); EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.FeatureEnabledShaderAccuracyHigh); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData)) { EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Noise); } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); m_TargetConfig.Reset(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); m_TargetConfig.ResetInternalData(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } } } serializedObject.ApplyModifiedProperties(); if (m_NeedToRefreshShader) { m_TargetConfig.RefreshShader(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties } if (m_NeedToReloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); var particles = target as VolumetricDustParticles; if (!VolumetricDustParticles.isFeatureSupported) { EditorGUILayout.HelpBox(EditorStrings.DustParticles.HelpFeatureNotSupported, MessageType.Warning); } else if (particles.gameObject.activeSelf && particles.enabled && !particles.particlesAreInstantiated) { EditorGUILayout.HelpBox(EditorStrings.DustParticles.HelpFailToInstantiate, MessageType.Error); ButtonOpenConfig(); } if (FoldableHeader.Begin(this, EditorStrings.DustParticles.HeaderRendering)) { EditorGUILayout.PropertyField(alpha, EditorStrings.DustParticles.Alpha); EditorGUILayout.PropertyField(size, EditorStrings.DustParticles.Size); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DustParticles.HeaderDirectionAndVelocity)) { EditorGUILayout.PropertyField(direction, EditorStrings.DustParticles.Direction); if (particles.direction == ParticlesDirection.Random) { var vec = velocity.vector3Value; vec.z = EditorGUILayout.FloatField(EditorStrings.DustParticles.Velocity, vec.z); velocity.vector3Value = vec; } else { EditorGUILayout.PropertyField(velocity, EditorStrings.DustParticles.Velocity); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DustParticles.HeaderCulling)) { EditorGUILayout.PropertyField(cullingEnabled, EditorStrings.DustParticles.CullingEnabled); if (cullingEnabled.boolValue) { EditorGUILayout.PropertyField(cullingMaxDistance, EditorStrings.DustParticles.CullingMaxDistance); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DustParticles.HeaderSpawning)) { EditorGUILayout.PropertyField(density, EditorStrings.DustParticles.Density); EditorGUILayout.PropertyField(spawnMinDistance, EditorStrings.DustParticles.SpawnMinDistance); EditorGUILayout.PropertyField(spawnMaxDistance, EditorStrings.DustParticles.SpawnMaxDistance); if (VolumetricDustParticles.isFeatureSupported) { var infos = "Particles count:\nCurrent: "; if (AreParticlesInfosUpdated()) { infos += particles.particlesCurrentCount; } else { infos += "(playtime only)"; } if (particles.isCulled) { infos += string.Format(" (culled by '{0}')", particles.mainCamera.name); } infos += string.Format("\nMax: {0}", particles.particlesMaxCount); EditorGUILayout.HelpBox(infos, MessageType.Info); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DustParticles.HeaderInfos)) { EditorGUILayout.HelpBox(EditorStrings.DustParticles.HelpRecommendation, MessageType.Info); } FoldableHeader.End(); serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { base.OnInspectorGUI(); bool reloadNoise = false; bool isUsedInstance = (Object)Config.Instance == this.target; if (!IsOverriddenInstance()) { if (isUsedInstance) { if (!Application.isPlaying) { if (GUILayout.Button(EditorStrings.Config.CreateOverrideAsset)) { ConfigOverrideEditor.CreateAsset(); } } } else { ButtonOpenConfig(/*miniButton*/ false); } DrawLineSeparator(); } if (IsOverriddenInstance() && !isUsedInstance) { EditorGUILayout.HelpBox(EditorStrings.Config.MultipleAssets, MessageType.Error); EditorGUILayout.Separator(); ButtonOpenConfig(); } else { EditorGUI.BeginDisabledGroup(IsDisabled()); { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, "Beam Geometry")) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, "Rendering")) { RenderQueueGUIDraw(); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum <RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { Config.OnRenderPipelineChanged((RenderPipeline)renderPipeline.enumValueIndex); VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader ReimportShaders(); } } EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(renderingMode, EditorStrings.Config.GeometryRenderingMode); if (renderPipeline.enumValueIndex == (int)RenderPipeline.SRP_4_0_0_or_higher && renderingMode.enumValueIndex == (int)RenderingMode.MultiPass) { EditorGUILayout.HelpBox(EditorStrings.Config.SrpAndMultiPassNoCompatible, MessageType.Error); } #pragma warning disable 0162 // warning CS0162: Unreachable code detected if (renderingMode.enumValueIndex == (int)RenderingMode.GPUInstancing && !GpuInstancing.isSupported) { EditorGUILayout.HelpBox(EditorStrings.Config.GeometryGpuInstancingNotSupported, MessageType.Warning); } #pragma warning restore 0162 } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllBeamGeomDirty(); // need to fully reset the BeamGeom to update the shader GlobalMesh.Destroy(); ReimportShaders(); } } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { VolumetricLightBeam._EditorSetAllMeshesDirty(); } if (FoldableHeader.Begin(this, "Shared Mesh")) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { GlobalMesh.Destroy(); VolumetricLightBeam._EditorSetAllMeshesDirty(); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, "Global 3D Noise")) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, "Camera to compute Fade Out")) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) { (target as Config).ForceUpdateFadeOutCamera(); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, "Internal Data (do not change)")) { EditorGUILayout.PropertyField(beamShader1Pass, EditorStrings.Config.BeamShader1Pass); EditorGUILayout.PropertyField(beamShader2Pass, EditorStrings.Config.BeamShader2Pass); if (BeamGeometry.isCustomRenderPipelineSupported) { EditorGUILayout.PropertyField(beamShaderSRP, EditorStrings.Config.BeamShaderSRP); } EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noise3DData, EditorStrings.Config.Noise3DData); EditorGUILayout.PropertyField(noise3DSize, EditorStrings.Config.Noise3DSize); if (EditorGUI.EndChangeCheck()) { reloadNoise = true; } if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) { EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.HelpUrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); (target as Config).Reset(); EditorUtility.SetDirty(target); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); (target as Config).ResetInternalData(); EditorUtility.SetDirty(target); } } } EditorGUI.EndDisabledGroup(); } serializedObject.ApplyModifiedProperties(); if (reloadNoise) { Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderRaycasting)) { dimensions.CustomEnum <OccluderDimensions>(EditorStrings.DynOcclusion.Dimensions, EditorStrings.DynOcclusion.DimensionsEnumDescriptions); EditorGUILayout.PropertyField(layerMask, EditorStrings.DynOcclusion.LayerMask); EditorGUILayout.PropertyField(considerTriggers, EditorStrings.DynOcclusion.ConsiderTriggers); if (Physics2D.queriesHitTriggers == false) { if (m_Targets.HasAtLeastOneTargetWith((DynamicOcclusionRaycasting instance) => { return(instance.dimensions == OccluderDimensions.Occluders2D && instance.considerTriggers); })) { EditorGUILayout.HelpBox(EditorStrings.DynOcclusion.ConsiderTriggersNoPossible, MessageType.Error); } } EditorGUILayout.PropertyField(minOccluderArea, EditorStrings.DynOcclusion.MinOccluderArea); } FoldableHeader.End(); DisplayCommonInspector(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderOccluderSurface)) { minSurfaceRatio.FloatSlider( EditorStrings.DynOcclusion.MinSurfaceRatio, Consts.DynOcclusionRaycastingMinSurfaceRatioMin, Consts.DynOcclusionRaycastingMinSurfaceRatioMax, (value) => value * 100f, // conversion value to slider (value) => value / 100f // conversion slider to value ); maxSurfaceDot.FloatSlider( EditorStrings.DynOcclusion.MaxSurfaceDot, Consts.DynOcclusionRaycastingMaxSurfaceAngleMin, Consts.DynOcclusionRaycastingMaxSurfaceAngleMax, (value) => Mathf.Acos(value) * Mathf.Rad2Deg, // conversion value to slider (value) => Mathf.Cos(value * Mathf.Deg2Rad) // conversion slider to value ); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderClippingPlane)) { EditorGUILayout.PropertyField(planeAlignment, EditorStrings.DynOcclusion.PlaneAlignment); EditorGUILayout.PropertyField(planeOffset, EditorStrings.DynOcclusion.PlaneOffset); EditorGUILayout.PropertyField(fadeDistanceToSurface, EditorStrings.DynOcclusion.FadeDistanceToSurface); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.DynOcclusion.HeaderEditorDebug)) { EditorGUI.BeginChangeCheck(); DynamicOcclusionRaycasting.editorShowDebugPlane = EditorGUILayout.Toggle(EditorStrings.DynOcclusion.EditorShowDebugPlane, DynamicOcclusionRaycasting.editorShowDebugPlane); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VLB_DYNOCCLUSION_SHOWDEBUGPLANE", DynamicOcclusionRaycasting.editorShowDebugPlane); SceneView.RepaintAll(); } EditorGUI.BeginChangeCheck(); DynamicOcclusionRaycasting.editorRaycastAtEachFrame = EditorGUILayout.Toggle(EditorStrings.DynOcclusion.EditorRaycastAtEachFrame, DynamicOcclusionRaycasting.editorRaycastAtEachFrame); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VLB_DYNOCCLUSION_RAYCASTINEDITOR", DynamicOcclusionRaycasting.editorRaycastAtEachFrame); SceneView.RepaintAll(); } if (Application.isPlaying || DynamicOcclusionRaycasting.editorRaycastAtEachFrame) { if (!serializedObject.isEditingMultipleObjects) { var instance = (target as DynamicOcclusionRaycasting); Debug.Assert(instance); var hit = instance.currentHit; var lastFrameUpdate = instance.editorDebugData.lastFrameUpdate; var occluderInfo = string.Format("Last update {0} frame(s) ago\n", Time.frameCount - lastFrameUpdate); occluderInfo += (hit != null) ? string.Format("Current occluder: '{0}'\nEstimated occluder area: {1} units²", hit.name, hit.bounds.GetMaxArea2D()) : "No occluder found"; EditorGUILayout.HelpBox(occluderInfo, MessageType.Info); } } } FoldableHeader.End(); serializedObject.ApplyModifiedProperties(); }