public SpriteView(MainWindow mainWindow) { InitializeComponent(); m_backgroundColour = 0; m_mainWindow = mainWindow; DataContext = new C128ViewModel(); m_hiresOrMulti = new bool[16, 16]; setAllHires(); }
public VICBitmap(MainWindow mainWindow) { InitializeComponent(); DataContext = new C128ViewModel(); m_mainWindow = mainWindow; address.Items.Clear(); for (int i = 0; i < 0xFFFF; i += 0x2000) { address.Items.Add(string.Format("{0:X4}", i)); } m_startAddress = 0; address.SelectedIndex = 0; m_backgroundColour = 0; }
public CharView(MainWindow mainWindow) { InitializeComponent(); DataContext = new C128ViewModel(); m_mainWindow = mainWindow; address.Items.Clear(); for (int i = 0; i < 0xFFFF; i += 0x800) { address.Items.Add(string.Format("{0:X4}", i)); } m_hiresOrMulti = new bool[16, 16]; setAllHires(); m_startAddress = 0; }