public bool IsBetterVersionOf(BossFight _BossFight) { try { var aQualityHigh = IsQualityHigh(); var aFightStart = m_StartDateTime; var aFightEnd = m_EndDateTime; var aFightDuration = m_FightDuration; var bQualityHigh = _BossFight.IsQualityHigh(); var bFightStart = _BossFight.m_StartDateTime; var bFightEnd = _BossFight.m_EndDateTime; var bFightDuration = _BossFight.m_FightDuration; if (aQualityHigh == true && bQualityHigh == false) { return(true); } else if (aQualityHigh == false && bQualityHigh == true) { return(false); } var aEndSpecifier = m_DataPrecisionDetails.EndSpecifier; var bEndSpecifier = _BossFight.m_DataPrecisionDetails.EndSpecifier; if (aEndSpecifier == SpecifierType.CombatEventSpecifier || aEndSpecifier == SpecifierType.YellSpecifier) { if (bEndSpecifier != SpecifierType.CombatEventSpecifier && bEndSpecifier != SpecifierType.YellSpecifier) { return(true); } } else if (bEndSpecifier == SpecifierType.CombatEventSpecifier || bEndSpecifier == SpecifierType.YellSpecifier) { if (aEndSpecifier != SpecifierType.CombatEventSpecifier && aEndSpecifier != SpecifierType.YellSpecifier) { return(true);/*if statement not needed but here for clarity*/ } } if (m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.Damage) + m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.EffectiveHeal) + m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.DamageTaken) > _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.Damage) + _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.EffectiveHeal) + _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.DamageTaken)) { return(true); } else { return(false); } } catch (Exception ex) { VF_RaidDamageDatabase.Logger.LogException(ex); } return(false); }
public void AddBossFightData(BossFight _BossFight, PlayerFightData _PlayerFightData) { if (_BossFight.IsQualityHigh(true)) { if (m_PlayerBossStats.ContainsKey(_BossFight.BossName) == false) { m_PlayerBossStats.Add(_BossFight.BossName, new TotalPlayerBossStats()); } var bossFightDataList = m_PlayerBossStats[_BossFight.BossName]; bossFightDataList.m_PlayerFightDatas.Add(_PlayerFightData); } m_AttendedFights.Add(_BossFight); }
public bool IsBetterVersionOf(BossFight _BossFight) { try { var aQualityHigh = IsQualityHigh(); var aFightStart = m_StartDateTime; var aFightEnd = m_EndDateTime; var aFightDuration = m_FightDuration; var bQualityHigh = _BossFight.IsQualityHigh(); var bFightStart = _BossFight.m_StartDateTime; var bFightEnd = _BossFight.m_EndDateTime; var bFightDuration = _BossFight.m_FightDuration; if (aQualityHigh == true && bQualityHigh == false) { return(true); } else if (aQualityHigh == false && bQualityHigh == true) { return(false); } if (m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.Damage) + m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.EffectiveHeal) + m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.DamageTaken) > _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.Damage) + _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.EffectiveHeal) + _BossFight.m_PlayerFightData.Sum((_Value) => (long)_Value.Item2.DamageTaken)) { return(true); } else { return(false); } } catch (Exception ex) { VF_RaidDamageDatabase.Logger.LogException(ex); } return(false); }