コード例 #1
0
        public override void CompTick()
        {
            if (parent.Faction != Faction.OfPlayer)
            {
                TryResolveArtilleryCount();

                if (Attacking)
                {
                    // Try and bombard player settlements
                    if (artilleryCooldownTicks > 0)
                    {
                        artilleryCooldownTicks--;
                    }
                    else if (Targets.Select(t => t.WorldObject).Cast <Settlement>().TryRandomElementByWeight(s => StorytellerUtility.DefaultThreatPointsNow(s.Map), out Settlement targetSettlement))
                    {
                        if (artilleryWarmupTicks < 0)
                        {
                            artilleryWarmupTicks = ArtilleryDef.building.turretBurstWarmupTime.SecondsToTicks();
                        }
                        else
                        {
                            artilleryWarmupTicks--;
                            if (artilleryWarmupTicks == -1)
                            {
                                var shell = ArtilleryStrikeUtility.GetRandomShellFor(ArtilleryGunDef, parent.Faction.def);
                                if (shell != null)
                                {
                                    float missRadius  = ArtilleryStrikeUtility.FinalisedMissRadius(ArtilleryGunDef.Verbs[0].forcedMissRadius, ArtilleryProps.maxForcedMissRadiusFactor, parent.Tile, targetSettlement.Tile, ArtilleryProps.worldTileRange);
                                    var   map         = targetSettlement.Map;
                                    var   strikeCells = ArtilleryStrikeUtility.PotentialStrikeCells(map, missRadius);
                                    for (int i = 0; i < artilleryCount; i++)
                                    {
                                        ArtilleryStrikeUtility.SpawnArtilleryStrikeSkyfaller(shell, map, strikeCells.RandomElement());
                                    }
                                    artilleryCooldownTicks = ArtilleryDef.building.turretBurstCooldownTime.SecondsToTicks();
                                }
                                else
                                {
                                    Log.ErrorOnce($"Tried to get shell for bombardment but got null instead (artilleryGunDef={ArtilleryGunDef}, factionDef={parent.Faction.def})", 8173352);
                                }
                            }
                        }
                    }
                    else
                    {
                        artilleryWarmupTicks = -1;
                    }

                    // Reduce the duration of the bombardment
                    bombardmentDurationTicks--;
                    if (bombardmentDurationTicks == 0)
                    {
                        EndBombardment();
                    }
                }
            }
        }
コード例 #2
0
        public override void Arrived(List <ActiveArtilleryStrike> artilleryStrikes, int tile)
        {
            // Boom
            var map = mapParent.Map;

            if (map != null)
            {
                for (int i = 0; i < artilleryStrikes.Count; i++)
                {
                    var strike         = artilleryStrikes[i];
                    var potentialCells = ArtilleryStrikeUtility.PotentialStrikeCells(map, strike.missRadius);
                    for (int j = 0; j < strike.shellCount; j++)
                    {
                        ArtilleryStrikeUtility.SpawnArtilleryStrikeSkyfaller(strike.shellDef, map, potentialCells.RandomElement());
                    }
                }
            }
            else
            {
                ArtilleryComp.ResetForcedTarget();
            }
        }