public Texture2D GetImportTexture(Texture2D texture) { var converted = TextureConverter.Convert(texture, glTFTextureTypes.Metallic, Import, null); TextureConverter.AppendTextureExtension(converted, m_extension); return(converted); }
// GLTF data to Unity texture // ConvertToNormalValueFromRawColorWhenCompressionIsRequired public Texture2D GetImportTexture(Texture2D texture) { var mat = GetEncoder(); var converted = TextureConverter.Convert(texture, glTFTextureTypes.Normal, null, mat); TextureConverter.AppendTextureExtension(converted, m_extension); return(converted); }