private static void ImportVci(UnityPath path) { if (!path.IsUnderAssetsFolder) { throw new Exception(); } var importer = new VCIImporter(); importer.ParseGlb(File.ReadAllBytes(path.FullPath)); var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab"); // save texture assets ! importer.ExtractImages(prefabPath); importer.ExtractAudio(prefabPath); importer.ExtractEffekseer(prefabPath); importer.ExtractAnimation(prefabPath); EditorApplication.delayCall += () => { // // after textures imported // importer.Load(); importer.SetupCoroutine().CoroutineToEnd(); importer.SetupPhysics(); importer.SetupAttachable(); importer.SetupEffekseer().CoroutineToEnd(); importer.SetupText(); importer.SetupSpringBone(); importer.SetupPlayerSpawnPoint(); importer.SetupLocationBounds(); importer.SaveAsAsset(prefabPath); importer.EditorDestroyRoot(); }; }