コード例 #1
0
ファイル: AudioController.cs プロジェクト: spotco/ld-33
    protected void Awake()
    {
        _audioLoader = GetComponent<Uzu.AudioLoader> ();
        _audioController = this.gameObject.AddComponent<Uzu.AudioController> ();

        // Initialize audio controller.
        {
            Uzu.AudioControllerConfig config = new Uzu.AudioControllerConfig ();
            config.AudioSourceMaxCount = MAX_AUDIO_SOURCES;
            config.AudioLoader = _audioLoader;
            _audioController.Initialize (config);
        }
    }
コード例 #2
0
    protected void Awake()
    {
        _audioLoader     = GetComponent <Uzu.AudioLoader> ();
        _audioController = this.gameObject.AddComponent <Uzu.AudioController> ();

        // Initialize audio controller.
        {
            Uzu.AudioControllerConfig config = new Uzu.AudioControllerConfig();
            config.AudioSourceMaxCount = MAX_AUDIO_SOURCES;
            config.AudioLoader         = _audioLoader;
            _audioController.Initialize(config);
        }
    }
コード例 #3
0
ファイル: AudioController.cs プロジェクト: spotco/ld-33
        /// <summary>
        /// Initializes the audio controller.
        /// </summary>
        public void Initialize(AudioControllerConfig config)
        {
            // AudioSource allocation.
            {
                int maxCount = Mathf.Max (1, config.AudioSourceMaxCount);
                _availableSources = new FixedList<AudioSource> (maxCount);
                _availableSourceInfoIndices = new FixedList<int> (maxCount);
                _activeSourceInfoIndices = new FixedList<int> (maxCount);
                _sourceInfos = new FixedList<AudioSourceInfo> (maxCount);
                for (int i = 0; i < maxCount; i++) {
                    GameObject go = new GameObject ("AudioSource_" + i);
                    Transform xform = go.transform;
                    xform.parent = this.transform;
                    AudioSource audioSource = go.AddComponent<AudioSource> ();
                    ReturnSourceToPool (audioSource);

                    _availableSourceInfoIndices.Add (i);
                    _sourceInfos.Add (new AudioSourceInfo ());
                }
            }

            _audioLoader = config.AudioLoader;

            if (_audioLoader == null) {
                Debug.LogError ("AudioLoader not set!");
            }
        }