コード例 #1
0
 /// <summary>
 /// Updates the start and end offsets of all segments stored in this collection.
 /// </summary>
 /// <param name="change">OffsetChangeMapEntry instance describing the change to the document.</param>
 public void UpdateOffsets(OffsetChangeMapEntry change)
 {
     if (isConnectedToDocument)
     {
         throw new InvalidOperationException("This TextSegmentCollection will automatically update offsets; do not call UpdateOffsets manually!");
     }
     UpdateOffsetsInternal(change);
     CheckProperties();
 }
コード例 #2
0
 void UpdateOffsetsInternal(OffsetChangeMapEntry change)
 {
     // Special case pure insertions, because they don't always cause a text segment to increase in size when the replaced region
     // is inside a segment (when offset is at start or end of a text semgent).
     if (change.RemovalLength == 0)
     {
         InsertText(change.Offset, change.InsertionLength);
     }
     else
     {
         ReplaceText(change);
     }
 }
コード例 #3
0
        void ReplaceText(OffsetChangeMapEntry change)
        {
            Debug.Assert(change.RemovalLength > 0);
            int offset = change.Offset;

            foreach (TextSegment segment in FindOverlappingSegments(offset, change.RemovalLength))
            {
                if (segment.StartOffset <= offset)
                {
                    if (segment.EndOffset >= offset + change.RemovalLength)
                    {
                        // Replacement inside segment: adjust segment length
                        segment.Length += change.InsertionLength - change.RemovalLength;
                    }
                    else
                    {
                        // Replacement starting inside segment and ending after segment end: set segment end to removal position
                        //segment.EndOffset = offset;
                        segment.Length = offset - segment.StartOffset;
                    }
                }
                else
                {
                    // Replacement starting in front of text segment and running into segment.
                    // Keep segment.EndOffset constant and move segment.StartOffset to the end of the replacement
                    int remainingLength = segment.EndOffset - (offset + change.RemovalLength);
                    RemoveSegment(segment);
                    segment.StartOffset = offset + change.RemovalLength;
                    segment.Length      = Math.Max(0, remainingLength);
                    AddSegment(segment);
                }
            }
            // move start offsets of all segments > offset
            TextSegment node = FindFirstSegmentWithStartAfter(offset + 1);

            if (node != null)
            {
                Debug.Assert(node.nodeLength >= change.RemovalLength);
                node.nodeLength += change.InsertionLength - change.RemovalLength;
                UpdateAugmentedData(node);
            }
        }
コード例 #4
0
        public void HandleTextChange(OffsetChangeMapEntry entry, DelayedEvents delayedEvents)
        {
            //Log("HandleTextChange(" + entry + ")");
            if (entry.RemovalLength == 0)
            {
                // This is a pure insertion.
                // Unlike a replace with removal, a pure insertion can result in nodes at the same location
                // to split depending on their MovementType.
                // Thus, we handle this case on a separate code path
                // (the code below looks like it does something similar, but it can only split
                // the set of deletion survivors, not all nodes at an offset)
                InsertText(entry.Offset, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                return;
            }
            // When handling a replacing text change, we need to:
            // - find all anchors in the deleted segment and delete them / move them to the appropriate
            //   surviving side.
            // - adjust the segment size between the left and right side

            int offset = entry.Offset;
            int remainingRemovalLength = entry.RemovalLength;

            // if the text change is happening after the last anchor, we don't have to do anything
            if (root == null || offset >= root.totalLength)
            {
                return;
            }
            TextAnchorNode node = FindNode(ref offset);
            TextAnchorNode firstDeletionSurvivor = null;

            // go forward through the tree and delete all nodes in the removal segment
            while (node != null && offset + remainingRemovalLength > node.length)
            {
                TextAnchor anchor = (TextAnchor)node.Target;
                if (anchor != null && (anchor.SurviveDeletion || entry.RemovalNeverCausesAnchorDeletion))
                {
                    if (firstDeletionSurvivor == null)
                    {
                        firstDeletionSurvivor = node;
                    }
                    // This node should be deleted, but it wants to survive.
                    // We'll just remove the deleted length segment, so the node will be positioned
                    // in front of the removed segment.
                    remainingRemovalLength -= node.length - offset;
                    node.length             = offset;
                    offset = 0;
                    UpdateAugmentedData(node);
                    node = node.Successor;
                }
                else
                {
                    // delete node
                    TextAnchorNode s = node.Successor;
                    remainingRemovalLength -= node.length;
                    RemoveNode(node);
                    // we already deleted the node, don't delete it twice
                    nodesToDelete.Remove(node);
                    if (anchor != null)
                    {
                        anchor.OnDeleted(delayedEvents);
                    }
                    node = s;
                }
            }
            // 'node' now is the first anchor after the deleted segment.
            // If there are no anchors after the deleted segment, 'node' is null.

            // firstDeletionSurvivor was set to the first node surviving deletion.
            // Because all non-surviving nodes up to 'node' were deleted, the node range
            // [firstDeletionSurvivor, node) now refers to the set of all deletion survivors.

            // do the remaining job of the removal
            if (node != null)
            {
                node.length -= remainingRemovalLength;
                Debug.Assert(node.length >= 0);
            }
            if (entry.InsertionLength > 0)
            {
                // we are performing a replacement
                if (firstDeletionSurvivor != null)
                {
                    // We got deletion survivors which need to be split into BeforeInsertion
                    // and AfterInsertion groups.
                    // Take care that we don't regroup everything at offset, but only the deletion
                    // survivors - from firstDeletionSurvivor (inclusive) to node (exclusive).
                    // This ensures that nodes immediately before or after the replaced segment
                    // stay where they are (independent from their MovementType)
                    PerformInsertText(firstDeletionSurvivor, node, entry.InsertionLength, entry.DefaultAnchorMovementIsBeforeInsertion);
                }
                else if (node != null)
                {
                    // No deletion survivors:
                    // just perform the insertion
                    node.length += entry.InsertionLength;
                }
            }
            if (node != null)
            {
                UpdateAugmentedData(node);
            }
            DeleteMarkedNodes();
        }
コード例 #5
0
ファイル: TextDocument.cs プロジェクト: yeganaaa/UyghurEditPP
        /// <summary>
        /// Replaces text.
        /// </summary>
        /// <param name="offset">The starting offset of the text to be replaced.</param>
        /// <param name="length">The length of the text to be replaced.</param>
        /// <param name="text">The new text.</param>
        /// <param name="offsetChangeMappingType">The offsetChangeMappingType determines how offsets inside the old text are mapped to the new text.
        /// This affects how the anchors and segments inside the replaced region behave.</param>
        public void Replace(int offset, int length, ITextSource text, OffsetChangeMappingType offsetChangeMappingType)
        {
            if (text == null)
            {
                throw new ArgumentNullException("text");
            }
            // Please see OffsetChangeMappingType XML comments for details on how these modes work.
            switch (offsetChangeMappingType)
            {
            case OffsetChangeMappingType.Normal:
                Replace(offset, length, text, null);
                break;

            case OffsetChangeMappingType.KeepAnchorBeforeInsertion:
                Replace(offset, length, text, OffsetChangeMap.FromSingleElement(
                            new OffsetChangeMapEntry(offset, length, text.TextLength, false, true)));
                break;

            case OffsetChangeMappingType.RemoveAndInsert:
                if (length == 0 || text.TextLength == 0)
                {
                    // only insertion or only removal?
                    // OffsetChangeMappingType doesn't matter, just use Normal.
                    Replace(offset, length, text, null);
                }
                else
                {
                    OffsetChangeMap map = new OffsetChangeMap(2);
                    map.Add(new OffsetChangeMapEntry(offset, length, 0));
                    map.Add(new OffsetChangeMapEntry(offset, 0, text.TextLength));
                    map.Freeze();
                    Replace(offset, length, text, map);
                }
                break;

            case OffsetChangeMappingType.CharacterReplace:
                if (length == 0 || text.TextLength == 0)
                {
                    // only insertion or only removal?
                    // OffsetChangeMappingType doesn't matter, just use Normal.
                    Replace(offset, length, text, null);
                }
                else if (text.TextLength > length)
                {
                    // look at OffsetChangeMappingType.CharacterReplace XML comments on why we need to replace
                    // the last character
                    OffsetChangeMapEntry entry = new OffsetChangeMapEntry(offset + length - 1, 1, 1 + text.TextLength - length);
                    Replace(offset, length, text, OffsetChangeMap.FromSingleElement(entry));
                }
                else if (text.TextLength < length)
                {
                    OffsetChangeMapEntry entry = new OffsetChangeMapEntry(offset + text.TextLength, length - text.TextLength, 0, true, false);
                    Replace(offset, length, text, OffsetChangeMap.FromSingleElement(entry));
                }
                else
                {
                    Replace(offset, length, text, OffsetChangeMap.Empty);
                }
                break;

            default:
                throw new ArgumentOutOfRangeException("offsetChangeMappingType", offsetChangeMappingType, "Invalid enum value");
            }
        }