public bool RandomChance(float probabilityTrue) { return(SquirrelNoise.Get1DNoiseZeroToOne(position++, seed) < probabilityTrue); }
public int RandomIntInRange(int lowerInclusive, int upperInclusive) { return((int)Math.Floor(SquirrelNoise.Get1DNoiseZeroToOne(position++, seed) * (upperInclusive - lowerInclusive + 1) + lowerInclusive)); }
public float RandomFloatZeroToOne() { return(SquirrelNoise.Get1DNoiseZeroToOne(position++, seed)); }
public int RandomIntLessThan(int lessThan) { return((int)Math.Floor(SquirrelNoise.Get1DNoiseZeroToOne(position++, seed) * lessThan)); }