コード例 #1
0
ファイル: SceneExporter.cs プロジェクト: abarabone/a
    static private void RecursiveExportGameObject(Utils.ColladaExporter exporter, GameObject go, Matrix4x4 root, XmlNode node, ref int n)
    {
        Debug.Log("Exporting " + go.name + "...");

        Matrix4x4 local = Matrix4x4.TRS(
            new Vector3(-go.transform.localPosition.x, go.transform.localPosition.y, go.transform.localPosition.z),
            new Quaternion(go.transform.localRotation.x, -go.transform.localRotation.y, go.transform.localRotation.z, go.transform.localRotation.w),
            go.transform.localScale
            );

        local *= root;
        MeshFilter filter = go.GetComponent <MeshFilter>();

        XmlNode parent = node;

        if (filter != null)
        {
            n++;
            exporter.AddGeometry("geometry_" + n, filter.sharedMesh);
            parent = exporter.AddGeometryToScene("geometry_" + n, go.name, local, node);
        }
        else
        {
            n++;
            parent = exporter.AddEmptyToScene("empty_" + n, go.name, local, node);
        }

        foreach (Transform child in go.transform)
        {
            RecursiveExportGameObject(exporter, child.gameObject, root, parent, ref n);
        }

        //Debug.Log("Exported " + go.name);
    }
コード例 #2
0
ファイル: SceneExporter.cs プロジェクト: abarabone/a
    static public void ExportGameObject(string path, GameObject[] gos)
    {
        Utils.ColladaExporter exporter;
        try
        {
            exporter = new Utils.ColladaExporter(path);
        }
        catch (Exception ex)
        {
            Debug.LogError(ex.Message);
            return;
        }

        Matrix4x4 root = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, 1));
        int       n    = 0;

        for (int a = 0, b = gos.Length; a < b; ++a)
        {
            RecursiveExportGameObject(exporter, gos[a], root, null, ref n);
        }

        exporter.Save();
    }