コード例 #1
0
 private static Texture GetEditorIcon(ref Texture variable, string iconName)
 {
     if (variable == null)
     {
         variable = AssetDatabaseUtils.LoadEditorIconRelativeToScript(iconName, typeof(AutoPopulateDrawer));
     }
     return(variable);
 }
コード例 #2
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            EditorGUI.BeginProperty(position, label, property);

            // use some special tricks to get the underlying object
            EditorOnlyObjectReference referenceObject = fieldInfo.GetValue(property.serializedObject.targetObject) as EditorOnlyObjectReference;

            Object loadedObject         = null;
            Type   referencedObjectType = typeof(Object);

            if (referenceObject != null)
            {
                loadedObject         = referenceObject.Get();
                referencedObjectType = referenceObject.GetReferencedType();
            }

            // add in our link broken icon to show this is some sort of magical property
            if (m_CachedIcon == null)
            {
                m_CachedIcon = AssetDatabaseUtils.LoadEditorIconRelativeToScript("EditorOnlyReferenceIcon.png", typeof(EditorOnlyReferenceDrawer), "");
            }
            GUIContent propertyLableWithIcon = new GUIContent(label.text, m_CachedIcon);

            // use a typed object field to show the objects actual value
            Object newObject = EditorGUI.ObjectField(position, propertyLableWithIcon, loadedObject, referencedObjectType, false);

            if (newObject != loadedObject)
            {
                if (referenceObject != null)
                {
                    referenceObject.Set(newObject);
                }
                EditorUtility.SetDirty(property.serializedObject.targetObject);
            }

            EditorGUI.EndProperty();
        }