void OnClickAddQualifier(Vector2 mousePosition, Type type) { var qualifier = (Qualifier)Activator.CreateInstance(type); qualifier.name = type.FullName; AssetDatabase.AddObjectToAsset(qualifier, brain); var node = new QualifierNode(qualifier, context); nodes.Add(node); GUI.changed = true; }
void Rebuild(Brain brain) { Clear(); brainNode = new BrainNode(brain, context); nodes.Add(brainNode); var selectorNodes = new List <SelectorNode>(); var assets = AssetDatabase.LoadAllAssetsAtPath(AssetDatabase.GetAssetPath(brain)); foreach (var asset in assets) { var selector = asset as Selector; if (selector != null) { var sn = new SelectorNode(selector, context); nodes.Add(sn); selectorNodes.Add(sn); if (brain.root == selector) { var c = new Connection(brainNode.rootIn, sn.selectorOut, OnClickRemoveConnection); connections.Add(c); } } } var qualifierNodes = new List <QualifierNode>(); foreach (var asset in assets) { var qualifier = asset as Qualifier; if (qualifier != null) { var qn = new QualifierNode(qualifier, context); nodes.Add(qn); qualifierNodes.Add(qn); foreach (var sn in selectorNodes) { if (qualifier.selector == sn.selector) { var c = new Connection(sn.selectorOut, qn.actionOrSelectorIn, OnClickRemoveConnection); connections.Add(c); } if (sn.selector.qualifiers != null && sn.selector.qualifiers.Contains(qualifier)) { var c = new Connection(sn.qualifiersIn, qn.qualifierOut, OnClickRemoveConnection); connections.Add(c); } } } } var actionNodes = new List <ActionWithInputsNode>(); foreach (var asset in assets) { var actionWithInputs = asset as ActionWithInputsBase; if (actionWithInputs != null) { var an = new ActionWithInputsNode(actionWithInputs, context); nodes.Add(an); actionNodes.Add(an); foreach (var qn in qualifierNodes) { if (qn.qualifier.action == actionWithInputs) { var c = new Connection(qn.actionOrSelectorIn, an.actionOut, OnClickRemoveConnection); connections.Add(c); } } continue; } var action = asset as ActionBase; if (action != null) { var an = new ActionNode(action, context); nodes.Add(an); foreach (var qn in qualifierNodes) { if (qn.qualifier.action == action) { var c = new Connection(qn.actionOrSelectorIn, an.actionOut, OnClickRemoveConnection); connections.Add(c); } } } } foreach (var asset in assets) { var scorer = asset as ContextualScorerBase; if (scorer != null) { var an = new ContextualScorerNode(scorer, context); nodes.Add(an); foreach (var qn in qualifierNodes) { if (qn.qualifier.scorers.Contains(scorer)) { var c = new Connection(qn.scorersIn, an.scorerOut, OnClickRemoveConnection); connections.Add(c); } } } } foreach (var asset in assets) { var scorer = asset as InputScorerBase; if (scorer != null) { var sn = new InputScorerNode(scorer, context); nodes.Add(sn); foreach (var an in actionNodes) { var action = an.actionWithInputs as ActionWithInputsBase; if (action != null && action.scorers.Contains(scorer)) { var c = new Connection(an.inputScorersIn, sn.scorerOut, OnClickRemoveConnection); connections.Add(c); } } } } }