コード例 #1
0
ファイル: Render.cs プロジェクト: skjoenberg/benchpress
        public static void Plot <T>(string filename, NumCIL.Generic.NdArray <T> array, Func <int, int, T, Color> encode, Color backgroundColor)
        {
            var shape = array.Shape;

            if (shape.Dimensions.Length != 2)
            {
                throw new Exception("Must be 2D array");
            }

            var w = (int)shape.Dimensions[0].Length;
            var h = (int)shape.Dimensions[1].Length;

            using (var bmp = new Bitmap(w, h))
            {
                using (var gc = System.Drawing.Graphics.FromImage(bmp))
                    gc.Clear(backgroundColor);

                using (var lb = new LockBitmap(bmp))
                    for (var y = 0; y < h; y++)
                    {
                        for (var x = 0; x < w; x++)
                        {
                            lb.SetPixel(x, y, encode(x, y, array.Value[y, x]));
                        }
                    }

                bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
            }
        }
コード例 #2
0
        /// <summary>
        /// Recomputes image histogram and draws the result in the given raster image.
        /// </summary>
        /// <param name="input">Input image.</param>
        /// <param name="param">Textual parameter.</param>
        public static void ComputeHistogram(
            Bitmap input,
            string param,
            int mouseX,
            int mouseY)
        {
            // Text parameters:
            param = param.ToLower().Trim();
            // Graph appearance:
            alt = param.IndexOf("alt") >= 0;

            int  x, y;
            bool mc     = mouseX >= 0 && mouseY >= 0; // local or global histogram
            byte radius = 25;



            // faster bitmap access
            LockBitmap lockBitmap = new LockBitmap(input);

            lockBitmap.LockBits();

            // 1. Histogram recomputation.
            int size = int.TryParse(param, out size) ? size : 64;

            size      = Math.Min(Math.Max(size, 2), 255);
            histArray = new byte[histArray.GetLength(0), size];

            int width  = input.Width;
            int height = input.Height;

            if (mouseX > width)
            {
                mouseX = width - 1;
            }
            if (mouseY > height)
            {
                mouseY = height - 1;
            }

            for (y = Math.Max(mc ? mouseY - radius:0, 0); y < Math.Min((mc ? mouseY + radius : height), height); y++)
            {
                for (x = Math.Max(mc ? mouseX - radius :0, 0); x < Math.Min((mc ? mouseX + radius : width), height); x++)
                {
                    Color color = lockBitmap.GetPixel(x, y);

                    byte hue        = (byte)(color.GetHue() * (histArray.GetLength(0) - 1) / 360.0);
                    byte saturation = (byte)(color.GetSaturation() * (histArray.GetLength(1) - 1));

                    if (histArray[hue, saturation] < 255)
                    {
                        histArray[hue, saturation]++;
                    }
                }
            }
            lockBitmap.UnlockBits();
        }