/// <summary> /// Get's a region of the client area of a given window handle. /// </summary> public static Bitmap GetWindowImage(IntPtr hwnd, int x, int y, int width, int height) { //Variable to keep the handle to bitmap. IntPtr hBitmap; //Here the passed handle to the window and pass it to the varaible used for this function IntPtr hDC = PlatformInvokeUSER32.GetDC(hwnd); //Here we make a compatible device context in memory for screen //device context. IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC); //We create a compatible bitmap of the screen size and using //the screen device context. hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap (hDC, width, height); //As hBitmap is IntPtr, we cannot check it against null. //For this purpose, IntPtr.Zero is used. if (hBitmap != IntPtr.Zero) { //Here we select the compatible bitmap in the memeory device //context and keep the refrence to the old bitmap. IntPtr hOld = (IntPtr)PlatformInvokeGDI32.SelectObject (hMemDC, hBitmap); //We copy the Bitmap to the memory device context. PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0, width, height, hDC, x, y, PlatformInvokeGDI32.SRCCOPY); //We select the old bitmap back to the memory device context. PlatformInvokeGDI32.SelectObject(hMemDC, hOld); //We delete the memory device context. PlatformInvokeGDI32.DeleteDC(hMemDC); //We release the screen device context. PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32. GetDesktopWindow(), hDC); //Image is created by Image bitmap handle and stored in //local variable. Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap); //Release the memory to avoid memory leaks. PlatformInvokeGDI32.DeleteObject(hBitmap); //This statement runs the garbage collector manually. GC.Collect(); //Return the bitmap return(bmp); } //If hBitmap is null, retun null. return(null); }
public static Bitmap GetWindowImage(IntPtr hwnd, int x, int y, int width, int height) { IntPtr dC = PlatformInvokeUSER32.GetDC(hwnd); IntPtr hdc = PlatformInvokeGDI32.CreateCompatibleDC(dC); IntPtr bmp = PlatformInvokeGDI32.CreateCompatibleBitmap(dC, width, height); if (bmp != IntPtr.Zero) { IntPtr ptr4 = PlatformInvokeGDI32.SelectObject(hdc, bmp); PlatformInvokeGDI32.BitBlt(hdc, 0, 0, width, height, dC, x, y, 0xcc0020); PlatformInvokeGDI32.SelectObject(hdc, ptr4); PlatformInvokeGDI32.DeleteDC(hdc); PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), dC); Bitmap bitmap = Image.FromHbitmap(bmp); PlatformInvokeGDI32.DeleteObject(bmp); GC.Collect(); return(bitmap); } return(null); }
public static Bitmap GetDesktopImage() { SIZE size; IntPtr dC = PlatformInvokeUSER32.GetDC(PlatformInvokeUSER32.GetDesktopWindow()); IntPtr hdc = PlatformInvokeGDI32.CreateCompatibleDC(dC); size.cx = PlatformInvokeUSER32.GetSystemMetrics(0); size.cy = PlatformInvokeUSER32.GetSystemMetrics(1); IntPtr bmp = PlatformInvokeGDI32.CreateCompatibleBitmap(dC, size.cx, size.cy); if (bmp != IntPtr.Zero) { IntPtr ptr4 = PlatformInvokeGDI32.SelectObject(hdc, bmp); PlatformInvokeGDI32.BitBlt(hdc, 0, 0, size.cx, size.cy, dC, 0, 0, 0xcc0020); PlatformInvokeGDI32.SelectObject(hdc, ptr4); PlatformInvokeGDI32.DeleteDC(hdc); PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32.GetDesktopWindow(), dC); Bitmap bitmap = Image.FromHbitmap(bmp); PlatformInvokeGDI32.DeleteObject(bmp); GC.Collect(); return(bitmap); } return(null); }
public static Bitmap GetDesktopImage() { //In size variable we shall keep the size of the screen. SIZE size; //Variable to keep the handle to bitmap. IntPtr hBitmap; //Here we get the handle to the desktop device context. IntPtr hDC = PlatformInvokeUSER32.GetDC (PlatformInvokeUSER32.GetDesktopWindow()); //Here we make a compatible device context in memory for screen //device context. IntPtr hMemDC = PlatformInvokeGDI32.CreateCompatibleDC(hDC); //We pass SM_CXSCREEN constant to GetSystemMetrics to get the //X coordinates of the screen. size.cx = PlatformInvokeUSER32.GetSystemMetrics (PlatformInvokeUSER32.SM_CXSCREEN); //We pass SM_CYSCREEN constant to GetSystemMetrics to get the //Y coordinates of the screen. size.cy = PlatformInvokeUSER32.GetSystemMetrics (PlatformInvokeUSER32.SM_CYSCREEN); //We create a compatible bitmap of the screen size and using //the screen device context. hBitmap = PlatformInvokeGDI32.CreateCompatibleBitmap (hDC, size.cx, size.cy); //As hBitmap is IntPtr, we cannot check it against null. //For this purpose, IntPtr.Zero is used. if (hBitmap != IntPtr.Zero) { //Here we select the compatible bitmap in the memeory device //context and keep the refrence to the old bitmap. IntPtr hOld = (IntPtr)PlatformInvokeGDI32.SelectObject (hMemDC, hBitmap); //We copy the Bitmap to the memory device context. PlatformInvokeGDI32.BitBlt(hMemDC, 0, 0, size.cx, size.cy, hDC, 0, 0, PlatformInvokeGDI32.SRCCOPY); //We select the old bitmap back to the memory device context. PlatformInvokeGDI32.SelectObject(hMemDC, hOld); //We delete the memory device context. PlatformInvokeGDI32.DeleteDC(hMemDC); //We release the screen device context. PlatformInvokeUSER32.ReleaseDC(PlatformInvokeUSER32. GetDesktopWindow(), hDC); //Image is created by Image bitmap handle and stored in //local variable. Bitmap bmp = System.Drawing.Image.FromHbitmap(hBitmap); //Release the memory to avoid memory leaks. PlatformInvokeGDI32.DeleteObject(hBitmap); //This statement runs the garbage collector manually. GC.Collect(); //Return the bitmap return(bmp); } //If hBitmap is null, retun null. return(null); }