private void SecureTextures(Texture texture) { textureUtilBehaviour.SecureTexture(texture, this.texture); textureUtilBehaviour.SecureTexture(texture, this.renderTexture); }
void Update() { renderTexture = textureUtilBehaviour.SecureTexture(textureHolderBase.GetTexture(), renderTexture); Graphics.Blit(textureHolderBase.GetTexture(), renderTexture); }