void Hide(SceneObjectController sceneObjectController) { if (sceneObjectController != null) { sceneObjectController.Hide(); if (activeSceneList.Contains(sceneObjectController)) { activeSceneList.Remove(sceneObjectController); } } }
void Display(SceneObjectController sceneObjectController) { if (sceneObjectController != null) { sceneObjectController.Display(); if (!activeSceneList.Contains(sceneObjectController)) { activeSceneList.Add(sceneObjectController); } } }