//ボイスのリップシンクのチェック protected bool CheckVoiceLipSync() { switch (Type) { case LipSynchType.Voice: case LipSynchType.TextAndVoice: SoundManager soundManager = SoundManager.GetInstance(); if (soundManager != null) { if (soundManager.IsPlayingVoice(CharacterLabel)) { return(true); } } break; default: break; } return(false); }